Hey all, I’m trying to create my first custom move. The idea is, the players are venturing into the Tangled Sea, a gigantic jungle that exhibits some properties of an ocean. I want there to be the sense that it’s unstable and flows, like water. So when the characters go to sleep, I want them not to be certain that they will wake up exactly where the laid down. Here’s what I’ve got so far:
When you wake up after spending the night in the Tangled Sea, roll +CON. On a 10+, you somehow managed to keep yourself and your stuff stable. On a 7-9, you stayed where you were, but choose 1:
* Something in your possession drifted in the night and now you can’t find it.
* Staying in one spot cost you a good night’s rest; take -1 ongoing until you sleep again.
A few worries: first, I’m not certain CON’s the right stat. Second, I’m worried that the results are too harsh. Third, I’m worried that since I’m using the Perilous Wilds rules for travel, this will result in a bunch of rolls when they make camp and set out.
I’ve considered just using the Die of Fate instead, but I’d be interested in some feedback.