https://www.youtube.com/watch?v=dpSpW4RPo3E
https://www.youtube.com/watch?v=dpSpW4RPo3E
https://www.youtube.com/watch?v=dpSpW4RPo3E
Did somebody say Death Knight?
Looking for people for a second round of feedback for my races project (human, elf, halfling, dwarf).
Looking for people for a second round of feedback for my races project (human, elf, halfling, dwarf). Please indicate clearly in the comments if you are interested.
The project treats races a bit like compendium classes, mainly focusing on generic racial move options usable across different classes: a few starting ones, four 2+, and four 6+ moves.
Over the last year this community was a ton of help while I was trying to get the first group I was GMing for off…
Over the last year this community was a ton of help while I was trying to get the first group I was GMing for off the ground. The one thing from our game that I think may be worth sharing is this compendium class for a Dragonkin metamorphoses. The pdf is still geared toward the quest they were on and how I implemented it but feel free to steal liberally if any of it works for you. The idea was to slowly give the player more power but at the cost of any interaction with npcs due to their appearance. Only got to play test it half way through unfortunately but up to that point it wasn’t game breaking at all. The final step was meant to be a compendium for the retirement move for its character by allowing them to transforming fully into a dragon and then chose a dragon rider character at lvl.1. The full dragon class had its own moves and basically became a difficult familiar to the dragon rider. I know this may be a bit much for most peoples ongoing games (as it turned out to be with mine since we didn’t get there) but if anyone were to use this compendium and get a character to the final stages I would be stoked. Enjoy and thanks to all for the great advice and resources.
https://drive.google.com/file/d/0B0-GuBbsJ_DOMjJQWEJuMWVrNVU/view?usp=sharing
I’ve been working a project to treat races sort of like compendium classes and the first four drafts are ready.
I’ve been working a project to treat races sort of like compendium classes and the first four drafts are ready. Anyone interested in taking a look at them and providing feedback? FYI, the first bunch consists of human, elf, halfling, and dwarf (the classics).
I’ll wait a few days to give people a chance to see this post before I send out the links.
Something new for #Stonetop: the equivalent of Last Breath and some “Insert Classes” (i.e.
Something new for #Stonetop: the equivalent of Last Breath and some “Insert Classes” (i.e. Compendium Classes) that might trigger from it.
Death’s Door
When you are dying, you catch a glimpse of the Black Gates and the Lady of Crows beyond (the GM will describe it). Then roll +nothing: on a 10+, the Lady waves you off–you’re no longer dying, but you’re still in a bad place; on a 7-9, choose 1:
○ Your time has come, but you can make one last move as if you rolled a 12+ (make it count)
○ Wrest yourself back to the realm of the living–return to 1 HP, but tell us how your brush with death has marked you (everyone must agree that it makes sense)
On a 6-, your time has come. Choose 1:
○ Step willingly through the Black Gates.
○ Refuse to go; gain the Revenant or Ghost insert (your choice)
○ Beseech the Things Below to intercede; gain the Thrall insert
Looking for feedback on my compendium class idea.
Looking for feedback on my compendium class idea. Thinking of sending this in for the Discern Realities Podcast contest. Any thoughts or suggestions?
Saprotroph
When you become infected by a powerful fungus and choose to enter into a symbiotic relationship with it, you can take this compendium class.
Spurt Ergotic Spores
When you spurt your ergotic spores, describe the hallucination and desired mind altering effect on those that would inhale them. Then roll + CON.
On a 10+ the hallucination and effect occur as desired. You cannot spurt ergotic spores again until you fill your ergotic spore sacs.
On a 7-9, the same as 10+, but choose one:
– You draw unwanted attention or put yourself in a spot.
– You get a less powerful effect and/or duration than desired.
– You affect an unintended target (or targets) as well.
The GM will tell you how.
Excrete Enzymes
When you take time to excrete your enzymes into dead organic matter and absorb nutrition from it, roll + CON. On a 10+ choose two, on a 7-9 choose one.
– Learn a useful bit of knowledge about the organic matter, or something it knew when it was alive. The GM will tell you what.
– Heal 1d8 damage.
– Consume a ration.
– Fill your ergotic spore sacs.
If performed while making camp do not roll and choose two.
Weave Mycellium
When you connect your hyphae to the fungal network running throughout the area, roll + CON. On a 10+ the GM will tell you something interesting and useful about one of the following, your choice.
– The shape and contours of the area
– The flora and fauna that inhabit it
On a 7-9, still choose, but the GM will only tell you something interesting.
Hey guys
Hey guys,
Been working on a compendium class (that I selfishly want to try using myself some day) called the Guild Master! Looking for feedback if you want to take a read
Here is the doc link (title is showing my old title for some reason):
https://docs.google.com/document/d/1-JImJIze2pgPLa1PGGymBVdDz6hMj1R_hjX0gnfNijU/edit?usp=sharing
I’m basing this on the idea of one of the players becoming the leader of a guild or other organization. It’s mostly aimed at Sneaky-type characters like the Thief or Assassin (particularly the main move “Take Down”) who could more directly manage their Thieves’ Guild, but it could also work as a holy order type or even magical order type group too.
“Take down” was probably the most inspired move, everything else came out of there. If any of you have played the Assassin’s Creed video games, there is no cooler moment then when you silently signal one of your assassins to attack, and he jumps from a nearby haystack as if he was ALREADY waiting there THE WHOLE TIME: that’s what I was going for. Similar to how the Dashing Hero can always dramatically swing off something, these guys are fictionally already waiting there when they attack from a rooftop or leap from nearby bushes.
“Tip the scales” is a way to exert influence over the world using your position without necessarily being there. The idea is your using the might of your organization to get information or deal with problems far away (and head off some dire Grim Portents you can’t get to in time). Another one inspired by Assassin’s Creed where you send your guys across the world to do these missions, haha. It’s roll +ASSOCIATE because the idea is the more operatives you send the better their chances are. I’m worried this one might be messing with the GM a little too much though, or take the fun out of a particularly tense Front. That’s why the caveat of “to the fullest extent of their ability” is there though, so your associates can’t just assassinate a fallen god; at best they could probably grab some information on him or MAYBE inflict some wounds. The timing on this one is very weird too but I wanted the player to have to wait a bit before “finding out” how the mission went. Might be hard to remember throughout a session though.
(Is giving both as starter moves too much? I wanted a push pull dynamic of “if I send my guys on missions, then they won’t be around for Take Downs, hmmm” which doesn’t happen if one of them is moved to advanced. I’m a sucker for just having more moves though)
“Learn from the Best” as an advanced move is awkward but I wanted this to be the one that “personalizes” your organization. Like if a Wizard takes Guild Master, and Learn from the Best, now HIS associates are these terrifying Wizard assassins who can cast a spell or two in addition to whatever else if they successful engage off of a Take Down. A Thief’s associates turn into poisoners themselves, etc. It might be too strong as written though.
One thought I’ve been wrestling with: should the “associates” just be followers (either Original print ones or Perilous Wilds ones)? The idea was that they are always waiting in the wings or off doing missions for you and the party, not actually hanging out with the party like followers do. They act through “Take Down”, but then retreat soon after. And I didn’t want management to be too hefty beyond deciding their name, description, and a bit of background; they always come to the mission prepared with what they might need. I want them to be like this omnipresent influence that can be called upon when needed (then you can say “it was planned all along!” (but not really)). However they don’t really have HP or anything else so it might be hard to know when they’ve been struck down when a “Take Down” goes bad.
One last thing. This whole “hidden operatives” thing would probably step on the toes of a Thief or Assassin player if one is in the party, so I’d give them first crack at it as a CC. But otherwise I think it still works for any other class to lead their own Brotherhood.
Well that got long.
Looking for any and all feedback! I’ll be poking at this for a while so stuff might change a bit. I’m really interested to hear what the community thinks about this compendium class!
I did my first couple sessions of playtesting this weekend for two compendium classes in my upcoming supplement:…
I did my first couple sessions of playtesting this weekend for two compendium classes in my upcoming supplement: Binding World.
It went pretty well and I talk about the notes I took and changes I made in this post:
http://vindexus.net/2016/11/20/binding-world-update-3-playtesting-bloodbinder-and-medium/
Binding World site: http://bindingworld.vindexus.net
http://vindexus.net/2016/11/20/binding-world-update-3-playtesting-bloodbinder-and-medium/
Class Warfare
Class Warfare
I’ve been flipping through CW. I don’t think I’ll use it for customized classes because it looks like it’ll just bog down the character creation process, but it is a huge list of compendium classes. The requirements for some of these things look like adventures! I really like the Golemist. Check him out, and his CC requirement.
Is anyone using Class Warfare to let their players build custom classes? If so, I’d love to see what combinations have been built, and the result.