Rune-carver v1.1 for #DungeonWorld.

Rune-carver v1.1 for #DungeonWorld.

Rune-carver v1.1 for #DungeonWorld.

(Apologies for adding it as a new post, but I can’t figure out how to attach a google doc to the v1 post. Is there a preferred way?)

Some things I’m unsure of:

Glowing Weak Point and Postmortem: May be redundant. One is meant to be used prior to a fight; one recharges runes and so prefers the restriction of having to defeat something first. Is this too nitpicky? Is there a way to combine them and capture the feel of a class whose drive is to study, learn, and self-improve based on that knowledge?

Homeward Bound: This is a simple version; could also be expanded into a full city-building/city-managing page. Necessary?

Warding Stance and Self-Improvement: Bonuses too high? +2 seemed reasonable for both, and it looks like stats don’t scale beyond +3, so it seemed okay in my head.

Also, are these too basic/useful to be advanced moves? Should they be starting moves, possibly swapped with Homeward Bound or something?

The Last Ember Burns Brightest: Too much? Not enough? Is the timing too weird? (To get the armor while defending, you can still burn your 2nd-to-last rune for +1 to the defense roll, then gain the armor as you now have 1 rune left.)

Mark of the Family: Is there a template for auto-succeed? Is this too much for level 2-5?

Orthography: Useful now?

Civil Engineer: Still useful given the new parley option for monument?

The Flesh is Weak: More restrictive. Still flavorful/useful?

Monument: New options more evenly useful/less overpowered?

Tattoo Artist: Max runes should be less mandatory now that runes can be recharged and don’t each provide a unique bonus.

The Spirit is Willing: Useful enough? I like the concept and flavor. Bonds seemed like a built-in way to capture this.

Home Field Advantage: Too much? Not enough? How finely tuned do ration/gear/money expenditure need to be?

Immune System, There’s A Rune for That, Carve Me Again: All of these were last-minute tweaks/additions. Do they sufficiently fit with the flavor and are they interesting/useful enough to choose?

Rune Tuning: Idea borrowed from the druid; it fits with the rune-carver’s new flavor but I think it’s mechanically boring. Thoughts?

Thanks for all the past feedback, and I hope this one represents a slightly more cohesive mechanical and fictional direction.

Hey guys, its been a few months since I posted the original draft, but here is my kobold racial class.

Hey guys, its been a few months since I posted the original draft, but here is my kobold racial class.

Hey guys, its been a few months since I posted the original draft, but here is my kobold racial class. Tell me what sucks about it, or what’s good about it.  I think its nearing a completed state.

This is my first attempt and rough draft at a Dragon Racial Class.

This is my first attempt and rough draft at a Dragon Racial Class.

This is my first attempt and rough draft at a Dragon Racial Class. It is meant to depict a Classical D&D dragon of very young age that could adventure with a party of “Lesser Races.” 

Fair Warning!: I have not gotten a chance to play test it yet, nor complete the proof reading for dumb grammatical mistkaes. So read at risk of your own minor annoyance.  

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon,…

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon,…

First pass at a #DungeonWorld  class; I’ve been reading over the rules in preparation for running a campaign soon, so this was as much a comprehension exercise as anything, but I would greatly appreciate comments.

I’m coming from a D&D 4E setting, so I’m trying to find the right balance of “obvious” mechanics (which my players will grasp easier) vs. moves that are pure fiction.

Hey everyone, I just finished my first draft of The Witcher class.

Hey everyone, I just finished my first draft of The Witcher class.

Hey everyone, I just finished my first draft of The Witcher class. Note that this class sheet, down to each move description, is saturated with lore from the Witcher universe. I tried to make this class a sort of Wis+Dex focussed Jack-of-All-Trades with a focus on monsters. I also added a new tag for silver weapons since the witcher universe uses them so heavily.

https://www.dropbox.com/s/grxhtofqtpmg0dq/Witcher%20-%20Copy.docx

Awakened Mage #3pp

Awakened Mage #3pp

Awakened Mage #3pp

So I’ve been working on my own version of the DW mage, I’ve always preferred freeform magic like Mage and Ars Magna to the vancian style magic of the regular classes.

This class isn’t all about flinging the biggest spells though, Your magic also serves to isolate you from your friends, can you strike a balance between power and humanity?

Here’s the first draft.

https://drive.google.com/file/d/0B4dG1sBWLaPjc1dIWUhBMGh4bGM/edit?usp=sharing

LingoMancer : https://www.dropbox.com/s/spm3dcakph96kx9/LingoMancer.pdf

LingoMancer : https://www.dropbox.com/s/spm3dcakph96kx9/LingoMancer.pdf

LingoMancer : https://www.dropbox.com/s/spm3dcakph96kx9/LingoMancer.pdf

Alternate title : The Voice : https://www.dropbox.com/s/rgd30vc5kyzcnlc/TheVoice.pdf

Inspired by ‘Snowcrash’.

A glass-cannon of sorts, the Lingomancer/ The Voice can ruin the day of an army of adversities as easily as he can his own efforts… and his cohorts!  A powerful bad-luck magnet.  Too indiscriminate to be part of a party, too dependent on others to go it alone.

https://www.dropbox.com/s/c9t5etlmhi342gj/Linguimancer.pdf

My new class, the Ostheomancer, is live!

My new class, the Ostheomancer, is live!

My new class, the Ostheomancer, is live!

A bloody, macabre class where magic meets might (and definitely gore).

Feel free to ask any questions about it!

#ostheomancer #class #dungeonworld

http://rpg.drivethrustuff.com/product/130756/The-Ostheomancer–A-Dungeon-World-Playbook

My pirate is finally done! *flex*   *sparkle*

My pirate is finally done! *flex*   *sparkle*

My pirate is finally done! *flex*   *sparkle*

I want to personally thank these people for their paragraphs upon paragraphs of feedback and suggestions:

Jeremy Strandberg 

Adam Albright 

Joe Banner 

Darren Priddy 

Alex Barrett 

http://rpg.drivethrustuff.com/product/131302/The-Pirate–A-Dungeon-World-Playbook