Greetings, dungeon crawlers!

Greetings, dungeon crawlers!

Greetings, dungeon crawlers! I’ve been playing DW with my friends for the past year or so, and lately I’ve taken an interest in creating new classes. Does anyone know how to make official-looking character sheets like the ones base classes have? I’ve seen some third party classes with really excellent character sheets, but I don’t know how to go about creating them myself. Can anyone offer advice?

#3 of 8 specialist wizard playbooks I am currently working on is now available for your perusal and feedback.

#3 of 8 specialist wizard playbooks I am currently working on is now available for your perusal and feedback.

#3 of 8 specialist wizard playbooks I am currently working on is now available for your perusal and feedback.

I present to you, a draft for The Abjurer

https://drive.google.com/file/d/0BxMTapYQpw-mNUZSeG9RcVMwaFU/edit?usp=sharing 

Thanks for taking the time to look. Feedback is welcome!

https://drive.google.com/file/d/0BxMTapYQpw-mNUZSeG9RcVMwaFU/edit?usp=sharing

Hi fellow Dungeon World-ers.

Hi fellow Dungeon World-ers.

Hi fellow Dungeon World-ers. I have been hard at work creating drafts for the specialist casters based on the old Dungeons and Dragons spell schools. I present to you the draft of The Conjuror https://drive.google.com/file/d/0BxMTapYQpw-meFF6cFg1dmpQVjA/edit?usp=sharing 

Please let me know your thoughts and feedback. Thank you very much.  Stay tuned for the others! And if you missed it, here is the post of the Spectrumancer (Illusion School): 

https://plus.google.com/110641367856269006029/posts/c35zY3zdoKW 

https://drive.google.com/file/d/0BxMTapYQpw-meFF6cFg1dmpQVjA/edit?usp=sharing

Humble beginnings…

Humble beginnings…

Humble beginnings…

#Swordmage

Swordmage Conjuring Style

You can conjure and dismiss a magical sword at will. It has the close tag. Choose a conjuring style from the list below:

Damoclean Style – Your summoned blade is huge! It has the reach, messy and forceful tags.

Hades Style – Your summoned blade is fire made manifest! It has the piercing 2 and precise tag.

If you chose the Damoclean Conjuring Style, you get the following move:

Sword Rain

When you invoke the power of the Falling Blade titanic swords fall from above, skewering your foes with impunity. Roll+STR. On a hit you litter the battlefield with sharp blades and deal damage to everything within near range. On a 7-9 allies in your vicinity are also put in danger from the falling blades.

If you chose the Promethean Conjuring Style you get the following move:

Hades Assault

You can become flame incarnate, capable of dashing at tremendous speeds, fast enough even to take flight for a short amount of time. When you dash while invoking the fires of the Nether choose a destination at near or far range and roll+DEX. On a hit you deal your damage to everyone in your path and arrive at your destination. On a 7-9 you also choose 1:

– You open yourself to an attack from anyone in your path.

– The Nether demands a tribute. You take -1 for as long as you deny it its request.

– You leave a destructive trail of fire that spreads beyond your control.

Arcane Shielding

So long as you have a free hand you take +INT armor. When you weave a shielding spell defy dangerous magic you roll+INT.

Question about Druid class ability Shapeshifter.

Question about Druid class ability Shapeshifter.

Question about Druid class ability Shapeshifter. It says you take the physical form of an animal from your land. It also says you use your normal player stats. But it also says you have any innate abilities or weaknesses of the form. So what if the Druid has a very low strength score and they shapeshift into a Grizzly Bear. What would the fiction support? A physically weak bear because you’re using normal druid stats, or a normal Grizzly that should, by rights, be pretty powerful and strong. Thoughts? Thanks!

As an exercise in understanding DW, I made up a base class.

As an exercise in understanding DW, I made up a base class.

As an exercise in understanding DW, I made up a base class. It’s ready for eyes and brainstorming names (the hardest part!).

The Warlock is modeled after the D&D 4e Warlock, so there are some elements of “crazy blasting ninja” in there, but I also put in a series of advanced moves intended to explore the more witchy side of the class with summoning and binding.

What do you guys think?

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer.

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer.

One more base class idea for my (first) upcoming #DungeonWorld  campaign: the sorcerer. I wanted another arcane class whose magic goes narrow + deep (master of one trick), as opposed to the wizard who seems to go broad + shallow (every trick under the sun).

As before, feedback to help improve and wrap my head around the game is greatly appreciated.

https://drive.google.com/file/d/0B-fRgMcAOKp5Y1V4NnRJLTZQdms/edit?usp=sharing

To those who have designed their own base classes, I’m curious: how do you prefer to go about testing & polishing…

To those who have designed their own base classes, I’m curious: how do you prefer to go about testing & polishing…

To those who have designed their own base classes, I’m curious: how do you prefer to go about testing & polishing them?

Do you just run an arbitrary handful of sessions and look at the overall feel? Do you have a particular style of session you like to run – dungeon crawl, wilderness adventure, urban crime, etc? Do you control party compositions – heavy on similar classes (Ninja+Thief+Bard), different ones (Ninja+Paladin+Fighter), or the “classic 4” party? Or do you just eyeball the moves for clarity & completeness and call it a day when you think it looks good-ish?

Obviously there’s no One True Way – especially since DW sidesteps the need for fiddly evaluation of combat effectiveness – but I’m interested to see what people have settled on.

So, I’m playing around with the idea of running a Swords and Sorcery based DW game.

So, I’m playing around with the idea of running a Swords and Sorcery based DW game.

So, I’m playing around with the idea of running a Swords and Sorcery based DW game.  The problem as I see it is the need for a much toned down magical capability, replacing the Wizard, Cleric, Paladin and Druid with the Alchemist, Sage, Gladiator and Noble.  The problem?  Can’t seem to find an alchemist or sage template.  Has anyone ever created either?