Question about Druid class ability Shapeshifter.

Question about Druid class ability Shapeshifter.

Question about Druid class ability Shapeshifter. It says you take the physical form of an animal from your land. It also says you use your normal player stats. But it also says you have any innate abilities or weaknesses of the form. So what if the Druid has a very low strength score and they shapeshift into a Grizzly Bear. What would the fiction support? A physically weak bear because you’re using normal druid stats, or a normal Grizzly that should, by rights, be pretty powerful and strong. Thoughts? Thanks!

Getting ready to fire up a game of Dungeon World with my group.

Getting ready to fire up a game of Dungeon World with my group.

Getting ready to fire up a game of Dungeon World with my group. One of the players is wanting to play an Assassin. Anyone know of any good Assassin playbooks out there? Thanks in advance!

Ok, so I’m getting set to run some DW again, after a long break running other systems and I’m trying to get my head…

Ok, so I’m getting set to run some DW again, after a long break running other systems and I’m trying to get my head…

Ok, so I’m getting set to run some DW again, after a long break running other systems and I’m trying to get my head right, back into the mode of DW. I was going through some of the monsters for ideas and I found the hydra, a beast I’ve always enjoyed because of it’s excellent ability to really give it to a group even while all by itself. So, with no real initiative and with the monsters actions, mostly coming as a result/response to character choices, how would you run the hydra? How would you decide who gets attacked and when? As well as how many attacks it gets each “round”(assume 9 heads)  The only guidance (and I love limited guidance btw) is that it desires to attack many enemies at once and to regenerate. How fast would you feel is “right” for the heads to regenerate? I want the monster to feel very scary but not a frustrating auto-kill machine. Would love to get some thoughts and feedback from the community. Thanks!

So, a question about Back Stab. From the rulebook:

So, a question about Back Stab. From the rulebook:

So, a question about Back Stab. From the rulebook:

When you attack a surprised or defenseless enemy with a melee

weapon, you can choose to deal your damage or roll+DEX. ✴On a

10+ choose two. ✴On a 7–9 choose one.

•  You don’t get into melee with them

•  You deal your damage+1d6

•  You create an advantage, +1 forward to you or an ally acting on it

•  Reduce their armor by 1 until they repair it

————————-

It says you can choose to deal damage or roll. That sounds like you might not end up dealing damage if you roll. Only on one of these options does it say you deal damage. If you roll a 7-9, is it assumed you deal your damage? Or do you have to choose option #2 to deal damage? Thanks!

So I’m hoping some of the creative types on here can help me out.

So I’m hoping some of the creative types on here can help me out.

So I’m hoping some of the creative types on here can help me out. I’ve only run 1 session of DW so far but I really enjoyed it and I’m preparing to convert some material from other systems to DW. In doing so, I came across a type of scenario that is common and pretty easily adjudicated in other systems but seems a bit out of place in DW, so I’m wondering how one might handle it. In this specific case, a magical spell is cast upon an entire village. In this adventure, it requires saving throws to be made. If they are failed, the characters fall asleep. If they succeed, they are only slowed, but not asleep. But they don’t notice it right away. How would one handle this type of group effect/save in DW? I could remove it, but I really like it and it make other parts of the plots make sense (foreshadowing). I think there’s probably a perfectly good option in DW, I’m just not coming up with it. Thanks in advance!

Just ran my first session of DW with my regular 4E group.

Just ran my first session of DW with my regular 4E group.

Just ran my first session of DW with my regular 4E group. Everyone seemed to like it. We spent a lot of time with character building and story foundation so there wasn’t as much time for adventure as I would have liked but overall, it went well. High points were the Bard serenading a sorceress by playing Careless Whisper on his tablet speakers. Everyone was roaring. Also, the 15 minute combat that actually felt satisfying and that helped frame future bonds and character development. Everyone really liked the End of Session XP tallies where we went back through the evening to look at what we accomplished. I like the idea that not everyone levels up in unison. Really makes characters feel more weighty when their individual actions dictate the rate at which they level. Also, the alignment XP stuff is fantastic. Great job guys.