To those who have designed their own base classes, I’m curious: how do you prefer to go about testing & polishing them?
Do you just run an arbitrary handful of sessions and look at the overall feel? Do you have a particular style of session you like to run – dungeon crawl, wilderness adventure, urban crime, etc? Do you control party compositions – heavy on similar classes (Ninja+Thief+Bard), different ones (Ninja+Paladin+Fighter), or the “classic 4” party? Or do you just eyeball the moves for clarity & completeness and call it a day when you think it looks good-ish?
Obviously there’s no One True Way – especially since DW sidesteps the need for fiddly evaluation of combat effectiveness – but I’m interested to see what people have settled on.