So, I’m playing around with the idea of running a Swords and Sorcery based DW game.

So, I’m playing around with the idea of running a Swords and Sorcery based DW game.

So, I’m playing around with the idea of running a Swords and Sorcery based DW game.  The problem as I see it is the need for a much toned down magical capability, replacing the Wizard, Cleric, Paladin and Druid with the Alchemist, Sage, Gladiator and Noble.  The problem?  Can’t seem to find an alchemist or sage template.  Has anyone ever created either?  

6 thoughts on “So, I’m playing around with the idea of running a Swords and Sorcery based DW game.”

  1. There’s going to be an Alchemist class in the upcoming Pirate World.  There’s a playtest of it floating around somewhere.  Don’t know if anyone made a sage class though.

  2. There’s also a Pirate World class – blanking on the name – that’s less “mage” and more “summons terrible unearthly tentacle monsters from the deep” that could probably be reflavored a touch to fit in a S&S game pretty well.

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