What are peoples opinions on the Battlemaster from Grimworld.
I think he looks pretty awesome. Does anyone have any cool experiances from playing one they could share?
What are peoples opinions on the Battlemaster from Grimworld.
What are peoples opinions on the Battlemaster from Grimworld.
I think he looks pretty awesome. Does anyone have any cool experiances from playing one they could share?
The Vancomancer by David Guyll is so much more fun than the Wizard in the core book.
The Vancomancer by David Guyll is so much more fun than the Wizard in the core book. Would love to see him and Melissa interpret some other core archetypes with a similar approach (inspired by “Appendix N” without overt 1st Ed. pastiche).
So, I’ve been modifying the loadout of Specialties from Class Warfare for my personal use.
So, I’ve been modifying the loadout of Specialties from Class Warfare for my personal use. I’ve decided I’d like to make a character sheet to use with it, and I have a few options.
First, a little background on how I intend to use CW. I’m going to have it as an alternate character-building method in parallel with a more typical class loadout (the standard selection, – Cleric, Wizard, + Artificer, Mage, Priest from the Alternate Playbooks document). In addition to the specialties, I’m creating what I’m calling Racial Specialties. They operate like a normal Specialty, except:
– they count as being part of each archetype.
– any PC that is a member of that race can select moves from the specialty as if it were a Compendium Class
– any PC that is a member of that race can choose the racial move from that racial specialty in place of one offered by their class.
My first option, and the one that requires the least up-front work, is to create a blank general sheet, and to include spaces for page references.
The second option is a bit more involved. One of the big criticisms I’ve seen over Class Warfare is that it runs counter to the design aesthetic of Dungeon World. Classes in DW are built to be picked up and played, whereas building a character using Class Warfare involves a lot more work. Part of that is intentional – some people like to tinker – but I feel I could find a way to get all the benefits of CW with most of the benefits of the standard Playbook approach. In particular, I’m thinking of creating cards or sheets containing the specialties, complete with checkboxes like a standard playbook. Then, when a player would choose to make a character out of specialties, they’d just take the sheets matching those specialties and go. I already plan on doing something like this with Racial Specialties, such that they can be used easily with standard playbooks, but I’m wondering if going through the additional formatting work for the other specialties is worth the effort.
So; supposing you were going to play in a Dungeon World game that featured the option to build characters using Class Warfare, which would you prefer; the simpler but more reference-heavy General Sheet approach, or the more involved but faster Playbook approach?
Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs.
Has anyone published a good alt-Fighter who is more a soldier-ish master of whatever weapon is handy vs. the signature weapon fighter of the DW Corebook?
#3pp
#3pp
The Free Form Mage
I’ve been posting drafts over the last few months as i’ve worked this thing out.
I’m happy to announce I’m on draft 4 and this thing should be ready to playtest aside from minor tweaks here and there.
https://docs.google.com/document/d/1I8-Nw3Cs023pYRlzuXHTHKSf7uhq4x-cE-mcP7XrhMM/edit?usp=sharing
(Edited) Here’s my Tinkerer Class. It is a combination Gunslinger/Engineer/Artificer. Enjoy.
(Edited) Here’s my Tinkerer Class. It is a combination Gunslinger/Engineer/Artificer. Enjoy.
Version 1:
https://drive.google.com/file/d/0B0V5n5AgHYeXcnBkajlfYjZNaXc/view?usp=sharing
VersIon 2:
https://drive.google.com/file/d/0B0V5n5AgHYeXUUlHdFkzVnNnUnM/view?usp=sharing
Changes in Version 2:
-Tried to simplify Minibot. I like the idea but it should be easier to play and also pushed it to later moves so players have more experience with the class.
-Moved and changed some skills’ wording and names. Should be slightly less combat oriented, though its really how you use the moves.
-Changes to Omnitool: Disabler, Cloaker and Swapper removed. Added Hammer, Electric Pulse and Breathing Apparatus. Less magical and more situational gadgets are better. Also they seem less combat focused.
-Trying Magical Transference (was Magic Battery) as CON. Idea is that you are using your mana reserves and giving them to someone else. Depending on your endurance, the magic goes or it stays. The actual process is easy for a Tinkerer, just draining. This makes Tinkerer decide between INT, CON, DEX with CON being a support role for Caster parties.
Obviously it’s more important that the game is fun, than balanced, but having overpowered character can detract from others fun. Trying to get it more in line with other Base (and third party) Classes.
If anyone is interested, I finished my french translation of all the original 9 base classes (Barbarian, yes, but no…
If anyone is interested, I finished my french translation of all the original 9 base classes (Barbarian, yes, but no Immolator, sorry!)
There are also sheets to help players create their character (one 2-sided half-page per class) and a sheet with all the basic and advanced moves, complete with an equipment section and a short description of some frequent but unintuitive tags.
Comments welcome!
(I also put my alternative base classes in there.)
Hello everyone.
Hello everyone.
I’m a long time lurker and recently finished the first draft of a custom base class. The shade is a shadow magic based character for an upcoming campaign. Any thoughts or comments are welcome.
Thanks
https://drive.google.com/file/d/0B7kjCeskjcfnYkY3YkJIQWQ3aDg/view?usp=sharing
After reading Class Warfare, I had an idea for Racial Specialties.
After reading Class Warfare, I had an idea for Racial Specialties. This is my first draft, covering only the 4 “core” races. Ultimately, they work very similar to the Racial Compendium Classes I’ve heard people spitballing over, with a couple notations to make it mesh well with CW.
Thoughts?
http://astralarchivist.com/manager/files/racial_specialties.txt
I recently picked up Class Warfare, and I love it!
I recently picked up Class Warfare, and I love it! I only have one issue with it, and that’s that I absolutely love the Mage and the Priest from the Alternate Playbooks document. I’d like to rework some of the specialties in a personal version of the document, as well as work a couple of ideas I’ve had and some stuff from some of my favorite playbooks, and I’d like to avoid retyping the whole thing if possible.
I see in the book both that it mentions this G+ community and that it’s released under the Creative Commons. If a manuscript version of this exists, could someone point me to it?
Johnstone Metzger
Thanks for the help!