(Edited) Here’s my Tinkerer Class. It is a combination Gunslinger/Engineer/Artificer. Enjoy.

(Edited) Here’s my Tinkerer Class. It is a combination Gunslinger/Engineer/Artificer. Enjoy.

(Edited) Here’s my Tinkerer Class. It is a combination Gunslinger/Engineer/Artificer. Enjoy.

Version 1:

https://drive.google.com/file/d/0B0V5n5AgHYeXcnBkajlfYjZNaXc/view?usp=sharing

VersIon 2:

https://drive.google.com/file/d/0B0V5n5AgHYeXUUlHdFkzVnNnUnM/view?usp=sharing

Changes in Version 2:

-Tried to simplify Minibot. I like the idea but it should be easier to play and also pushed it to later moves so players have more experience with the class. 

-Moved and changed some skills’ wording and names. Should be slightly less combat oriented, though its really how you use the moves. 

-Changes to Omnitool: Disabler, Cloaker and Swapper removed. Added Hammer, Electric Pulse and Breathing Apparatus. Less magical and more situational gadgets are better. Also they seem less combat focused.

-Trying Magical Transference (was Magic Battery) as CON. Idea is that you are using your mana reserves and giving them to someone else. Depending on your endurance, the magic goes or it stays. The actual process is easy for a Tinkerer, just draining. This makes Tinkerer decide between INT, CON, DEX with CON being a support role for Caster parties.

Obviously it’s more important that the game is fun, than balanced, but having overpowered character can detract from others fun. Trying to get it more in line with other Base (and third party) Classes.