Hey everybody!

Hey everybody!

Hey everybody! So I made these tri-folds for the basic classes over a year ago, though I’ve been updating and modifying them as I have time or resources (Photoshop and Adobe).

Felt like sharing now that I have them at a point I’m satisfied with.

Note they are for new characters, and are meant for a bit more quick setup. 

I hope you guys like them!

https://drive.google.com/file/d/0B2X_6NTrzaWRc0YyUzRXU2VTcW8/view?usp=sharing

How does the Bard’s Arcane Art work in your world?

How does the Bard’s Arcane Art work in your world?

How does the Bard’s Arcane Art work in your world?

I had a situation where an unconscious constable was bleeding out on the street and the bard wanted to heal him. We had a bit of a discussion about whether or not it would work because the constable could not experience the performance.

We ended up deciding that the performance was just a medium for the magic, and allowed it.

How does it work in your fiction?

Updates on my Monster Trainer Class

Updates on my Monster Trainer Class

Updates on my Monster Trainer Class

I moved it into a normal format and added some advanced moves. Still needs work, suggestions always appreciated. Feel free to Hack it yourself and share 🙂

https://drive.google.com/file/d/0B8BZ9un7YwOdUEwyUy03czg3QjQ/view?usp=docslist_api

Has your Wizard expressed a lack of options or potency?

Has your Wizard expressed a lack of options or potency?

Has your Wizard expressed a lack of options or potency? Has he offered you suggestions for rules modifications? One of mine has. Please read, contemplate, and offer feedback if the mood strikes.

Problem: Can’t prepare many spells, and non-cantrips never get easier.

Solution [a]: Prep limit of level +1 replaced by mana points equal to 2xLevel+INT. Spend points per level of spell you wish to cast, and get them back from rests or similar. (gives more options on the menu, but fewer castings of the expensive ones)

Solution [b]: Prep limit as normal, but rising cantrip threshold (gives more freebies as you level, so a level 2 spell is a cantrip to a level 7 wizard, etc)

Appendix: Either of these options could include being allowed to cast beyond your level at a higher risk.

Need help with a class idea

Need help with a class idea

Need help with a class idea

I can’t find anywhere in my searches for a Pokemon trainer class. So the following is a very raw idea. Thoughts appreciated.

The Poke… or uhh Monster Master is based on the Grimm World’s Shaman and Necromancer as well as the Dungeon World’s Ranger.

The idea behind the Monster Master is to capture and command beasts of the world.

My hope for this class is to be usable alongside the other classes as well as in its own setting.

These are the starting moves thus far:

Catch Them All

You have 6 Holding Cubes in which to store beasts and monsters of the world. Each cube is the size of a human hand and nearly weightless. Only one monster may reside inside a single cube.

Got’cha

When you witness a creature lose consciousness, touch an empty Holding Cube to the monster. Roll+CHA

10+: The monster is captured and safely held within the cube to be commanded later. The GM will give you a list of moves the monster may use.

7-9:  Success, but the GM will tell you something unwanted about this monster such as:

-The monster is unpredictable

-It’s lost to much of its strength and isn’t the monster it use to be.

-You must Praise the monster before you can command it.

I Choose You

Hold out a Holding Cube and call forth the captured monster to your side. Hold 3, you may use your holds to Command the monster.

Command

You act through the monster you have captured by commanding it through means of voice, hand waving, or any other manner of communication the two of you may be capable of.  Roll+CHA

10+:  Your command is understood and the monster will perform a move from its move list, your choice.

7-9:  The monster will perform a move from its list, your choice, but also choose one from the list below:

– -1 hold.  If this is your last hold, the monster will complete the move to the best of its abilities, then have no other desire except to return to its Holding Cube. You must Praise it before you may call upon it again.

–  You draw unwanted attention.

–  Your monsters don’t like how you command, -1 Ongoing to your commands towards your monsters until you Praise them.

Praise

When you have time to rest (about an hour or more), you may praise your monsters and remove all ill effects you and they have towards each other. You also regain the use of your moves where they are involved.

idea for a new wizard spell, need some feedback

idea for a new wizard spell, need some feedback

idea for a new wizard spell, need some feedback

Ice Glyph (level 3)

draw a brightly glowing rune on a solid surface while muttering a password. The first time somebody moves or touches the glyph without saying the password, the glyph detonates and traps everybody within reach range in a casing of ice.  

This is a different take on the Wizard, using a much more narrowly focused list of spells and putting more emphasis…

This is a different take on the Wizard, using a much more narrowly focused list of spells and putting more emphasis…

This is a different take on the Wizard, using a much more narrowly focused list of spells and putting more emphasis on a freeform magical utility. 

https://drive.google.com/file/d/0BwbHes6iNuGrZUZmREFoekYwdTA/view?usp=sharing

I just got my Hands on the Alternative Playbooks “The Mage” “The Priest” “The Inquisitor” and “The Artificer”

I just got my Hands on the Alternative Playbooks “The Mage” “The Priest” “The Inquisitor” and “The Artificer”

I just got my Hands on the Alternative Playbooks “The Mage” “The Priest” “The Inquisitor” and “The Artificer”

The Mage, Priest and Inquisitor are meant to replace the Wizard, the Cleric and the Paladin.

Is there anyone who tested these? Are they a good replacement or are there common Probems with them I just dont see?

They look awesome and i am considering if i should use them in my upcoming Dungeon world campaign instead of the default classes.