Going to be introducing DW to a group of five 10-year olds.

Going to be introducing DW to a group of five 10-year olds.

Going to be introducing DW to a group of five 10-year olds. Any tips for how to have them choose their character classes without inviting conflict?

I’m concerned about a fight breaking out over who gets to be — let’s say — the thief. And then having a campaign where one kid feels cheated the whole time cause now they’re — I dunno — the ranger.

I won’t have a printer onsite and can’t get an answer in advance. I don’t know the kids so can’t really choose for them. (Unless you think I should anyway?)

Should I just bring two of every class I’m offering? And if two want to be the same, allow it? That’s a lot of superfluous printing…

Thinking of offering classes from the Hack series:

Cleric, Druid, Fighter, Paladin, Ranger, Thief, Wizard — plus I’m also going to throw in the Witch and Dashing Hero cause they’re my favs.

Thanks!

My group is thinking of starting a naval campaign – are there any existing playbooks that would be particularly…

My group is thinking of starting a naval campaign – are there any existing playbooks that would be particularly…

My group is thinking of starting a naval campaign – are there any existing playbooks that would be particularly appropriate? Stuff like weather mage, swashbuckler, etc.

What’s in your screen?

What’s in your screen?

What’s in your screen?

I’m building a GM screen for an upcoming game, putting in various useful bits of information that I want at hand – agenda, principles, GM/dungeon moves, treasure tables, character traits/vices (Freebooters on the Frontier by Jason Lutes), NPC instincts. What do you have in your screen?

Since the GM doesn’t really roll dice in DW, I know that a GM screen might seem superfluous, but my intention isn’t to hide from the players. Some things need to be immediately at hand and a flipping through a binder/notebook is just not immediate enough.

Hit me with your best!

I have a question for my fellow DW fans :)

I have a question for my fellow DW fans 🙂

I have a question for my fellow DW fans 🙂

Is there enough dungeon in Dungeon World?

I explain this a bit more in this post over on the StoryGames forum

http://story-games.com/forums/discussion/21383/the-dungeon-in-dungeon-world

http://story-games.com/forums/discussion/21383/the-dungeon-in-dungeon-world

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

I’ve invested in Dungeon World in the hopes of getting my Autistic 11 year old boy into the RPG experience.

The challenge I’m having is finding suitable pre-made adventures for such a young audience. I need something age appropriate, this is heavily led by the GM.

Does anyone have any recommendations for full DW adventures I could play with kids 12 and under?

So, random question.

So, random question.

So, random question. Has anyone ever dealt with a wizard polymorphing themself? The spell states that it lasts until they cast another spell and if the GM doesn’t choose the “unstable” option, they are possibly stuck in whatever form they took. I dunno, sounded like an interesting story arch to return the wizard to normal.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Hi friends! I’m trying to hash out some custom rules or moves to reflect what I’ve got going on in my game.

Long story short, there’s a force in the campaign that can sometimes short circuit the Last Breath fiction of arriving at the Black Gates for judgment. Instead, people are brought back into the realm of the living. When this happens, people aren’t quite undead but not quite alive either. If you need a good example, think of how foes can return in Shadow of War (see link).

I’d like to have a good way to reflect that someone may have come back two, three, four times, keeping in mind that this can happen for adventurers as well as foes and other NPCs. I was thinking a modified Debility scheme where each ‘return’ would impact an attribute like a Debility does. These would stack based on how many times you’ve been dragged back. There needs to be a diminishing return here; if you’ve come back six times, you’re going to be a mess.

Anybody played with something like this at all?

https://motherboard.vice.com/en_us/article/bjve9q/middle-earth-shadow-of-war-orc-slavery-lord-of-the-rings