Is it possible (and how) to have two GM (or DM, or MC, etc.) to direct a game?
Is it possible (and how) to have two GM (or DM, or MC, etc.) to direct a game?
Is it possible (and how) to have two GM (or DM, or MC, etc.) to direct a game?
Is it possible (and how) to have two GM (or DM, or MC, etc.) to direct a game?
Is it possible (and how) to have two GM (or DM, or MC, etc.) to direct a game?
Today, on Dungeon World, the Cleric of Fire and the Wizard worked a ritual to release the spirit of a Druid whilst…
Today, on Dungeon World, the Cleric of Fire and the Wizard worked a ritual to release the spirit of a Druid whilst his dryad caretakers held the Immolator and the Thief hostage. The ritual went well, until the Cleric ran out of Speak With Dead and tried to use Guidance to conjure a helpful flame…which the Immolator bent to his will to burn the dryads and turn the whole thing into a screaming, flailing, smoke-filled mess. Then the party sat down to camp by the fire which had been their captor.
Has anyone used Beyond the wall and other adventures playbooks for character creation for Dungeon World?
Has anyone used Beyond the wall and other adventures playbooks for character creation for Dungeon World? I was thinking of using it for stats and bonds at character creation, just curious if it worked out.
Help me find a sci-fi game. I’m looking for a PbtA game that fits the following traits:
Help me find a sci-fi game. I’m looking for a PbtA game that fits the following traits:
1. It’s as simple as DW. The only sci-fi PbtA game I have is the Sprawl. It has to many bits to it for my tastes plus I want to sandbox. I want something as close to 1 basic moves sheet + playbook with no multiple clocks or subsystems.
2. Gonzo space opera. An insectoid cyber ninja vs. Squidoid psionic hitman type deal. Not interested in human centric or hard sci-fi. One of the reasons I love DW things start crazy and only get crazier as moves snowball.
3. Prefer dead tree rules but this is the least important trait.
4. Makes vehicles smooth and simple. Even outside Of PbtA games I find vehicle rules can slow down play.
So any suggestions?
A few friends all around the country want to play DW with me online, but I’m tech-limited: the last time I’ve DMed…
A few friends all around the country want to play DW with me online, but I’m tech-limited: the last time I’ve DMed anything online was using OpenRPG, with character sheets in tree-sctructure files and everything typed. Yes, there goes 10 years or so.
You see, I have my f2f gaming group, so I’ve never needed to find online alternatives…
So, what I need:
-some way to send and receive videos from them (heard Skype is good for group calls, but never tried)
What I’d like, but can live without:
-some way to roll dice online instead asking them to move the camera when rolling
What it would be great, but not really needed:
-some way to host their playbooks online (maybe just take a pic of them?)
Ideas? Tips?
Looking for players for a west marches like hexploration game using a world I’ve created but players still get to…
Looking for players for a west marches like hexploration game using a world I’ve created but players still get to add stuff to it. Will be more casual so not weekly will be when people can get together. Evenings GMT.
When you find the location of the Hillman’s home and bring a suitable gift, he will invite you in his home and…
When you find the location of the Hillman’s home and bring a suitable gift, he will invite you in his home and challenge you to a game.
Roll +Con if you try to outdrink him
Roll +Str if you arm wrestle him
Roll +Dex if you play dice
Roll +Cha if you recite poetry
Roll +Int if you give him a riddle
Roll +Wis if you try to see through his trick.
On a 6- you pay a terrible price for your learning. You lose an eye/ear/voice(receive a suitable debility) but gain +1 forward once a session for the stat you rolled.
7-9 you may leave without boon or scar or take both. Lose eye/ear whatever and take boon (roll 3d6 for stat of choice and take higher two).
10-11 you take the boon and gain no scar
12+ you may take two boons for one scar
15 you may take two boons with no scar.
This is only a slightly refined rough and suggested improvements are much welcome.
I got a new player who want to play a honorable, courageous Asian inspired warrior with a strong morality (think…
I got a new player who want to play a honorable, courageous Asian inspired warrior with a strong morality (think Mulan).
What playbook would you suggest? My reflex was paladin but I don’t think she wants to go on the religious side.
The fighter playbook doesn’t especially have anything about being honorable.
There are interesting stuff in the Fated hero but god it’s broken!
Anyone used the Dread Jenga tower mechanic with DW?
Anyone used the Dread Jenga tower mechanic with DW? I’d love your advice if you have. I’m thinking I’d use the tower as a countdown for “things get *more” Lovecraftian” and do a pull any time anyone touches anything eldritch.
This may seem obvious bit I’ve discovered dungeon world is great for challenging and exiting play at paragon level.
This may seem obvious bit I’ve discovered dungeon world is great for challenging and exiting play at paragon level. Here’s what I mean.
Most games, you go from Zero to hero then stop or retire. Sometimes death is only a hit or two away (see W.O.D. or old school dnd) or you have balanced encounters and everything is fair and proportional (third edition dnd or Pathfinder)
But DW basically let’s you be Gandalf. A powerful player who can kill 3 goblins with a flash, but can’t take on a whole army or dragon by himself.
I thought that the game should be less about treasure and more about the mission or story. Imagine if the party had to escort 14 incompetent NPC dwarves to a mountain, or guide a small kingdom in time of war, or investigate a widespread international religious or political crisis.
This I feel would give players challenging but immersive tasks which should test their skills, but also give the world depth and the story meaning.
Ok long post, but In my opinion, it’s good to have more to a campaign than just pointless aqquisition of wealth/weapons, especially at the higher levels. Characters should be connected to the world and have more attachments/establishments with time.
Thanks for reading!