This may seem obvious bit I’ve discovered dungeon world is great for challenging and exiting play at paragon level.

This may seem obvious bit I’ve discovered dungeon world is great for challenging and exiting play at paragon level.

This may seem obvious bit I’ve discovered dungeon world is great for challenging and exiting play at paragon level. Here’s what I mean.

Most games, you go from Zero to hero then stop or retire. Sometimes death is only a hit or two away (see W.O.D. or old school dnd) or you have balanced encounters and everything is fair and proportional (third edition dnd or Pathfinder)

But DW basically let’s you be Gandalf. A powerful player who can kill 3 goblins with a flash, but can’t take on a whole army or dragon by himself.

I thought that the game should be less about treasure and more about the mission or story. Imagine if the party had to escort 14 incompetent NPC dwarves to a mountain, or guide a small kingdom in time of war, or investigate a widespread international religious or political crisis.

This I feel would give players challenging but immersive tasks which should test their skills, but also give the world depth and the story meaning.

Ok long post, but In my opinion, it’s good to have more to a campaign than just pointless aqquisition of wealth/weapons, especially at the higher levels. Characters should be connected to the world and have more attachments/establishments with time.

Thanks for reading!