A player in my group wanted to play a shapeshifter, but not the Druid.

A player in my group wanted to play a shapeshifter, but not the Druid.

A player in my group wanted to play a shapeshifter, but not the Druid. He wanted something more feral, heavily influenced by the Navajo skin-walker legends, but not necessarily evil.

Here is the Skinwalker. I cobbled it together, inspired by/borrowing from the core Druid, the Druid playbook from David Guyll and Melissa Fisher, and the Slayer compendium class from Class Warfare by Johnstone Metzger. I have heavily re-flavored the moves I borrowed from the Slayer class to feel more feral, and less soldierly. I also reworked the skin-walker move to be a little more structured.

For those that are not familiar with the skin-walker legends, typical powers of a skin-walker are shapeshifting into the form of animals, increased strength, increased dexterity, increased speed, and regeneration. I tried to incorporate some aspect of each of these in this playbook.

Let me know what you think!

https://drive.google.com/open?id=1ZzZB_zcIymYzZCuruVFhoZfcQdbeNBsU

There are a lot of great creators in The Tavern that have made some awesome adventures.

There are a lot of great creators in The Tavern that have made some awesome adventures.

There are a lot of great creators in The Tavern that have made some awesome adventures. Sometimes I’m overwhelmed by the sheer number of choices. So, for those of you that create adventures and the rest of us that play them, I’d love to hear some of your top picks and why you like running them in DW.

This post is inspired specifically by Mark Tygart. I’ve used several of your starters and am always amazed by the rate at which you create your adventures. Scrolling through your shared folder recently I wonder, out of all the adventures you’ve created, what are your favourites? Also, outside of your own adventures, do you have a favourite by someone else that you like to run?

I’m sure this is already answered somewhere, but I can’t find it.

I’m sure this is already answered somewhere, but I can’t find it.

I’m sure this is already answered somewhere, but I can’t find it.

1. Can D&D Modules be played using DW?

2. Is there (somewhere) a set of random tables to enable DW to be played Solo, without a GM? Maybe something to generate encounters? Maybe to convert Labyrinth Lord tables for use with DW?

Crowdsourcing help for Dungeon Rations Zine needed!

Crowdsourcing help for Dungeon Rations Zine needed!

Crowdsourcing help for Dungeon Rations Zine needed!

Rich, detailed storytelling/scene setting is something that many GMs struggle with, myself included. That is why I’m making this zine! I’m aware of the fact that it is a delicate balance. Being overly focused on details makes for boring play or distracts the players. I would love to get the community’s thoughts on detailed storytelling in general!

GMs: what is your best piece of advice (yours or someone else’s) on describing scenes with effective details? Why do you use details?

If you have any other thoughts on detail-oriented storytelling / GM-ing, please contribute.

My daughter is looking for a non-Druid playbook that can talk too and is very good with animals. Any suggestions?

My daughter is looking for a non-Druid playbook that can talk too and is very good with animals. Any suggestions?

My daughter is looking for a non-Druid playbook that can talk too and is very good with animals. Any suggestions?

I couldn’t find the “Adventures on Dungeon Planet” community on the web, so I have a question for Johnstone Metzger,…

I couldn’t find the “Adventures on Dungeon Planet” community on the web, so I have a question for Johnstone Metzger,…

I couldn’t find the “Adventures on Dungeon Planet” community on the web, so I have a question for Johnstone Metzger, or someone else who have some time to answer it.

When you choose the Alien move on the character creation, could you choose the multiclasse dabbler? Unlike the other initial moves that offers this possibility but restricting the acess to multiclass (like the Versatile Background from The Earthling), the Alien move from the Mutant class doesn’t make any statement prohibiting.

I am getting ready to run DW for a group of trad roleplayers, and I find myself explaining a lot of the approaches I…

I am getting ready to run DW for a group of trad roleplayers, and I find myself explaining a lot of the approaches I…

I am getting ready to run DW for a group of trad roleplayers, and I find myself explaining a lot of the approaches I have to narrative gaming to them.

So, instead of just keeping those discussions between me and them, I decided to turn them into some posts (and resurrecting my old blog) in case someone else will find it helpful.

With all of that in mind, how do you handle HP in your DW games?

http://level27geek.blogspot.com/2018/05/the-dungeon-world-hit-point-narrative.html

We just finished the second series of our We Hunt the Keepers!

We just finished the second series of our We Hunt the Keepers!

We just finished the second series of our We Hunt the Keepers! Dungeon World campaign! The twelfth episode of Children of the Eight-Legged She is now in the podcast feed. The new series, The Path to Dim Carcosa, will be launching very, very soon.

In the meantime, if you haven’t given the show a try, I recommend starting with the first series, Song of the Milk-White Putrescence. This is Dungeon World being played by folks who know how to make the system sing.

If you have been listening to it, let us know what you think in the comments! And if you have been enjoying it, please consider supporting us on Patreon, as it’s the only way we can afford to keep creating this great content:

https://patreon.com/gauntlet

http://www.gauntlet-rpg.com/we-hunt-the-keepers

Rations.

Rations.

Rations.

You basically exchange coins for a sub-resource at an exchange rate of 3:5.

What if you skipped the proxy and when you use rations (such as when you take the Undertake a perilous journey or Make Camp move) you pay coins directly to represent the cost of rations?

That way you don’t need to manage a sub-resource, you just pay a direct cost.

You imply at the table that when you find coins you sometimes also find stuff to eat and/or you forage as you travel and resupply whenever you can.

For sake of simplicity, 1 coin / ration.