I have a Wizard in the group I am running, and while he is enjoying the Wizard, he has talked to me a bit after…
I have a Wizard in the group I am running, and while he is enjoying the Wizard, he has talked to me a bit after sessions on how he misses all of the little utility spells he is used to having in D&D.
So taking some inspiration from one of the Discern Realities podcasts that I binged over the last few months… i don’t recall the which episode, but they did talk about the possibility of using Ritual in at a much smaller scale to help fill in for some of the missing utility. I coupled that idea with one of my own favorite Wizards, Harry Dresden from the Dresden Files, and I have come up with this custom move. This is a first draft, we haven’t even taken this to the table yet, but I thought I’d put it our here for input. Thanks!
Personal Place of Power
Requires Ritual move
When you take a moment to mentally or physically inscribe a circle around you, you have created a personal place of power. This circle concentrates your innate magical power allowing you to perform minor utilitarian feats, for a cost. While in the circle, you may make the Ritual move with the following limitations:
• The effect must be utilitarian in nature and not deal direct damage
• The effect cannot be permanent, it will last moments/minutes/hours (choose one)
• While the effect is in play, take -1 ongoing. When the effect ends, take -1 forward.
In addition, the GM will give you one to four of the following conditions:
• It’s going to take moments/minutes/hours
• First you must __
• You’ll need help from __
• It will draw unwanted attention
• It will require sacrificing something valuable
• The best you can do is a lesser version, unreliable and limited
• You’ll need hair/blood/personal items from you or the target of the effect
A player in my group wanted to play a shapeshifter, but not the Druid.
A player in my group wanted to play a shapeshifter, but not the Druid. He wanted something more feral, heavily influenced by the Navajo skin-walker legends, but not necessarily evil.
Here is the Skinwalker. I cobbled it together, inspired by/borrowing from the core Druid, the Druid playbook from David Guyll and Melissa Fisher, and the Slayer compendium class from Class Warfare by Johnstone Metzger. I have heavily re-flavored the moves I borrowed from the Slayer class to feel more feral, and less soldierly. I also reworked the skin-walker move to be a little more structured.
For those that are not familiar with the skin-walker legends, typical powers of a skin-walker are shapeshifting into the form of animals, increased strength, increased dexterity, increased speed, and regeneration. I tried to incorporate some aspect of each of these in this playbook.
Let me know what you think!
Prodigy and Master seem both needlessly complicated (see number of posts about Prodigy + Level 1 spells) and also…
Prodigy and Master seem both needlessly complicated (see number of posts about Prodigy + Level 1 spells) and also very restrictive, only affecting one spell in your already limited spellbook. That feels the opposite of a ‘prodigy’ to me.
I am considering house ruling these moves to this instead:
Prodigy – When preparing spells, the total levels of spells can’t exceed your level +2.
Master – Replaces Prodigy. When preparing spells, the total levels of spells can’t exceed your level +3.
This seems to be much simpler and cleaner, and much more versatile. It also resolves the issue of Prodigy + Magic Missile and all of the weird issues that creates. Is it a cantrip? If not, can it be memorized 100 times since it is effectively level 0? etc..
Has anyone else used a similar house rule? If so, how did that work out?