Homebrew World is my poorly named version of DW optimized for one-shots and short-run plays.

Homebrew World is my poorly named version of DW optimized for one-shots and short-run plays.

Homebrew World is my poorly named version of DW optimized for one-shots and short-run plays. One of the biggest changes is the Gear and Supplies; it’s even more consolidated than “adventuring gear” and “ammo” and whatnot.

Here’s the deets (and some examples) if you’re interested.

Questions and feedback appreciated!

Gear Slots and Supplies in Homebrew World

Each class playbook gets 9 “slots” for gear, plus a box for small items. It looks like this: Most items take up a slot, but: Small items can go in your Small Items section (and you can carry as many as you can write in there).

2Die10 Games Is Doing A Thank You Sale On All Dungeon World Items 50% Off!

2Die10 Games Is Doing A Thank You Sale On All Dungeon World Items 50% Off!

2Die10 Games Is Doing A Thank You Sale On All Dungeon World Items 50% Off!!! If you have been on the fence about any of our offerings, now is the time to pick them up for pennies! Thanks for your support!

Excelsior Core Book:

http://www.drivethrurpg.com/browse.php?discount=9effc0dfa3

Poisons, Spices, and Vices For Dungeon World

http://www.drivethrurpg.com/browse.php?discount=9f07f19fe3

Steam World Core Book (Excelsior For Dungeon World)

http://www.drivethrurpg.com/browse.php?discount=9f185e4850

The Death Knight For Dungeon World

http://www.drivethrurpg.com/browse.php?discount=9f15ca8af2

Warlocks and Devilborn For Dungeon World

http://www.drivethrurpg.com/browse.php?discount=9f1992de7f

2Die10 Games Offerings For 5E D&D

http://www.dmsguild.com/browse.php?x=0&y=0&author=B.%20Wraven%20Wright

http://www.dmsguild.com/browse.php?x=0&y=0&author=B.+Wraven+Wright

I’ve just written my first Dungeon Starter and would like some constructive criticism about it.

I’ve just written my first Dungeon Starter and would like some constructive criticism about it.

I’ve just written my first Dungeon Starter and would like some constructive criticism about it. Let me know if you’d like to see it!

I am looking for PC Bonds that relate to food in some way.

I am looking for PC Bonds that relate to food in some way.

I am looking for PC Bonds that relate to food in some way. They can be anything, as long as it describes the relationship the players have with each other, and how that relates to food!

Examples:

_______ and I are trying to see who can eat more than the other. The winner gets ________

– I tried a pastry made by _______ and I won’t stop following them until they’ve taught me everything they know!

______ ate a cursed meal that was meant for me. I owe it to them to help break the curse.

___ and I grew up as hungry street urchins together. We are family, and will do everything we can to prevent the other from going hungry or homeless.

Roll20 and Dungeon World set-up help!

Roll20 and Dungeon World set-up help!

Roll20 and Dungeon World set-up help!

I am running a Dungeon World campaign for my kids, but don’t have a lot of miniatures or maps. I think what would be best is to use Roll20 and buy some good things from the marketplace.

I realize there are SO many assets on Roll20 and I’d like to ask for input from people who use Roll20 for DW regularly.

Here are some of my qualifiers:

1. I like the look of isometric dungeons and landscapes.

2. I want a variety of assets that can be used across a variety of campaigns settings.

Any “best of” recommendations!?!

Dungeon World: Yoon Suin – The Purple Land

Dungeon World: Yoon Suin – The Purple Land

Dungeon World: Yoon Suin – The Purple Land

The Yellow City. The largest, most ancient, and most terrible city in all of Yoon-Suin… The people of the Yellow City are many and varied, but they are united in their love for three things: opium, knowledge, and tea.

I have four sessions of Dungeon World on the calendar for Monday evenings in September. General RSVPs begin 12 August 2018. There are three slots available.

(This is my first time running a game for the Gauntlet, but not my first time as a GM.)

The game will take place in the Yellow City in the universe of Yoon-Suin: The Purple Land by David McGorgan. I will add a folder of available playbooks closer to the date, but feel free to message me if you have suggestions. Additionally, you may choose Crab Person or Slug Person as your background.

Inspired by Heart of Darkness and Apocalypse Now, players have been hired by a local organized crime syndicate to locate and retrieve an elusive character known to be hiding somewhere in the area of the city known as Old Town.

Sessions run on Mondays. 7:00 PM – 10:00 PM CT

S1 – Sep. 03

S2 – Sep. 07

S3 – Sep. 14

S4 – Sep. 24

“there are more general agendas and principles that you hopefully follow whenever you get together with other people…

“there are more general agendas and principles that you hopefully follow whenever you get together with other people…

“there are more general agendas and principles that you hopefully follow whenever you get together with other people to play a game.”

The Agenda Behind the Agenda

Games that identify themselves as Powered by the Apocalypse (PbtA) pretty much always have a list of agenda items and principles for the GM.

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

Here’s a first pass at compiling the trove of example GM moves y’all suggested in my prior post.

I’ve done very limited editing and tried to attribute moves to their sources. Comments/suggestions are enabled, so if you want to change something you wrote or have a suggestion, feel free to add them there (or here, either’s cool).

Also: Please keep suggestions coming. Plenty of GM moves in that doc have only 2 examples, and we could really use some more straightforward cases. Also, a variety of situation types (exploration, combat, interaction; being sneaky; getting sneaked on; dealing with traps and weird magic; etc.)

I haven’t done any real curating yet, nor have incorporated examples from any extant sources (the DW Guide, Suddenly Ogres, etc.), but I plan to do that eventually.

I’ll likely end up with two documents:

1) This one, which is basically a grab bag of examples provided by/found in the community

2) A “curated” one, that tries to really demonstrate some “classic” examples of each move, the range of soft/hard on each, and different situations.

https://docs.google.com/document/d/1Ge5MHNajq2IbJLW5ptOl-Una0GPPi5VGbI_ZgemH6Us/edit?usp=sharing

So in my spare time I have started making a sort of monster manual for Dungeon World.

So in my spare time I have started making a sort of monster manual for Dungeon World.

So in my spare time I have started making a sort of monster manual for Dungeon World. I decided to split it up into different documents based on the types of monsters in them (Aberrations, Fey, Dragons, etc). I have a couple of questions for you all.

Would you want the flavor text to be kind of anecdotal, and from a single traveling adventurer’s perspective, or would you rather it be more matter of fact information. The difference being that, while I have a stat block for each monster, the adventurer would only have information from his own experience or information he gathered from other sources, while the matter of fact version would give specific info, more like a D&D monster manual.

Would you think a handful of dungeon starters using some of the monsters would be good, or would you rather have a subsection with each monster that had short examples of how to implement them into a story?

Would you want a separate section with items that could be made from some of the monsters or do you think most people wouldn’t need something like that? Maybe a mix of uses for certain ones, like if some can be mounted or trained?

Any other suggestions would be welcome as well!

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by…

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by…

The classic Harley Stroh DCC Module”Jeweler That Dealt In Stardust” Conversion Notes for the Dungeon World RPG by Logan Howard and myself. We were inspired by Wayne Peacock’s fine DCC conversion work. Feedback Welcome!

https://drive.google.com/open?id=1zBH_-2Auuy_LujvUltcxlQyUzbdzo30z