So in my spare time I have started making a sort of monster manual for Dungeon World. I decided to split it up into different documents based on the types of monsters in them (Aberrations, Fey, Dragons, etc). I have a couple of questions for you all.
Would you want the flavor text to be kind of anecdotal, and from a single traveling adventurer’s perspective, or would you rather it be more matter of fact information. The difference being that, while I have a stat block for each monster, the adventurer would only have information from his own experience or information he gathered from other sources, while the matter of fact version would give specific info, more like a D&D monster manual.
Would you think a handful of dungeon starters using some of the monsters would be good, or would you rather have a subsection with each monster that had short examples of how to implement them into a story?
Would you want a separate section with items that could be made from some of the monsters or do you think most people wouldn’t need something like that? Maybe a mix of uses for certain ones, like if some can be mounted or trained?
Any other suggestions would be welcome as well!