I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt…

I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt…

I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt Coleville, and JP McDaniel. They are focusing a lot on playing DnD while streaming. It’s the second part of a two part discussion and it is interesting.

Anyway, at about the twenty minute mark, or so, they go off on this long tangent about handling character death in a meaningful and interesting way. At one point, they even look to Mike Mearls to come up with some sort of mechanical way to help with making death meaningful.

Immediately, I jumped to the Last Breath move in Dungeon World.

I listened to the whole thing, yet, but Adam hadn’t brought it up by forty minutes in and I think he is being a good participant and staying on topic about this being a 5E discussion. I also am not bringing this up as a means to bash 5E. My son plays in a regular game and LOVES it.

More the point, I think you could port some version of Last Breath to virtually any RPG.

https://www.youtube.com/watch?v=pFbCxuvknWM

I especially like the spins that people like Jason Cordova and the Gauntleteers have put on it. Hell, check out the Beyond the Black Gates issue of Ray Otus’ Plundergrounds to get ideas on making death the beginning of even more adventures.

Anyway. It was interesting to me and had me wondering if you use a Last Breath style mechanic in any other non-Dungeon World games that you may play.

https://www.youtube.com/watch?v=pFbCxuvknWM

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know…

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know…

Is there a set of western/cowboy/old west rules in the powered by the apocalypse rules set that anyone might know about? I would love to combine fantasy and western classes, mix and match. But not Deadlands- which has a very specific tone.

The tree spirits gave Herath wooden hand until he does what they want.

The tree spirits gave Herath wooden hand until he does what they want.

The tree spirits gave Herath wooden hand until he does what they want. We established that. We didn’t establish, however, what exactly they wanted.

My instinct here is to come up with an idea for what they want, then introduce it as a soft move (“Reveal an unwelcome truth”) when it’s possible to act on it. If I come up with some other idea in the mean time, and see a situation where it’s possible to act on that, I may use that idea instead and discard my original one.

But do you have any other suggestions for how to do this?

Hi everyone!

Hi everyone!

Hi everyone!

I’ve a question about the spell Polymorph.

The text of the spell states:

“Your touch reshapes a creature entirely, they stay in the form you craft until you

cast a spell. Describe the new shape you craft, including any stat changes, significant adaptations, or major weaknesses.”.

What do you mean for “stat”?

Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma (obviously).

The dice damage?

The armor?

The basis of hit points?

Or for “Stats” is intended the six stats (Strength, Dex ecc ecc) and nothing else?

I am looking for players to start a weekly campaign, the setting will be a sort of classical, mythological Greece.

I am looking for players to start a weekly campaign, the setting will be a sort of classical, mythological Greece.

I am looking for players to start a weekly campaign, the setting will be a sort of classical, mythological Greece. It will be played any day from monday to thursday, in the evening (GMT+1). The players will start their lives in a small village, and the game will be sandbox in style.

The PC are starting already as friends, and we should do a first session to establish the background and these sort of things.

Whoever wants to join is welcome. 🙂

Has anyone got an adventure that consists mainly of traveling with a caravan?

Has anyone got an adventure that consists mainly of traveling with a caravan?

Has anyone got an adventure that consists mainly of traveling with a caravan? Doesn’t have to be as guards for hire, in fact it would be even better if the PC’s weren’t. Any system is okay, but DW is preferred.

Monster block elements in order of importance (to me). Does your priority list differ? Tell me about it.

Monster block elements in order of importance (to me). Does your priority list differ? Tell me about it.

Monster block elements in order of importance (to me). Does your priority list differ? Tell me about it.

1. Name: e.g. Beholder, not “Theodore,” a good name can conjure up a picture. If I have to, I can totally bullshit the rest. Come up with moves and quick stats, that is.

2. Moves (and/or Instinct): what does it do? Some might say Instinct here and I sympathize with that. The point is I need to know how it behaves. Moves and instincts both do that in different ways, but I see moves as a bit more useful/layered.

3. Stats: when is it dead, how much damage does it do? This is so easy to build on the fly that it’s almost not important.

4. Tags: I look here if I need to know something in context. How many more will show up if I use the creature’s “call for reinforcements” move? Is it intelligent enough to know that the wizard is casting spells? Is it planar or magical or religious?

5. Description: this is more for thinking away from the table. It often gives me ideas about stories to build around the creature.

Jeremy Strandberg, I’m new to DW and have gamed or mastered in many several years.

Jeremy Strandberg, I’m new to DW and have gamed or mastered in many several years.

Jeremy Strandberg, I’m new to DW and have gamed or mastered in many several years. I ran my first DW game yesterday and it went well. Am I to understand that your “Threats” article (please link below) replaces fronts as described in the DW book? As I read it, I find it far more organized and clear than what’s in the book.

Also, do you have any other resources (by you or someone else) you can share for a burgeoning GM?

Thanks!