I’m watching this interesting discussion series about D&D 5e with Adam Koebel, Mike Mearls, Matt Mercer, Matt Coleville, and JP McDaniel. They are focusing a lot on playing DnD while streaming. It’s the second part of a two part discussion and it is interesting.
Anyway, at about the twenty minute mark, or so, they go off on this long tangent about handling character death in a meaningful and interesting way. At one point, they even look to Mike Mearls to come up with some sort of mechanical way to help with making death meaningful.
Immediately, I jumped to the Last Breath move in Dungeon World.
I listened to the whole thing, yet, but Adam hadn’t brought it up by forty minutes in and I think he is being a good participant and staying on topic about this being a 5E discussion. I also am not bringing this up as a means to bash 5E. My son plays in a regular game and LOVES it.
More the point, I think you could port some version of Last Breath to virtually any RPG.
I especially like the spins that people like Jason Cordova and the Gauntleteers have put on it. Hell, check out the Beyond the Black Gates issue of Ray Otus’ Plundergrounds to get ideas on making death the beginning of even more adventures.
Anyway. It was interesting to me and had me wondering if you use a Last Breath style mechanic in any other non-Dungeon World games that you may play.