The Gray Goblin Warrens.pdf

The Gray Goblin Warrens.pdf

Gray Goblin Warrens Revised

My Conversion Notes: https://drive.google.com/open?id=1I-MgLuFWfGSgeP2r3SDZgBKRxCkYu4of

Not much love for this conversion so far, but I think it would make a great “Caves of Chaos” dungeon crawl, perfect for newbie Dungeon World players. This revision cleans my notes up a bit and shows how I would adapt it for my group a little better I think…

Goblin Character Class: https://drive.google.com/open?id=1WKYKxah9tP8l_zvThENb3cRKj7eAbzyW

https://drive.google.com/open?id=1e0ha-GmZPGOch4CtxEtAdwx7ks8jX1un

Codex Volume 1 Kickstarter is Live!

Codex Volume 1 Kickstarter is Live!

Codex Volume 1 Kickstarter is Live!

The Codex Volume 1 Kickstarter is live! The book we are creating will have a HUGE amount of Dungeon World stuff in it (Dungeon World being a very popular game in The Gauntlet community, which is Kickstarting the book).

By my count, there are 116 total of magic items, monsters, and custom moves, 1 compendium class, and 6 adventure starters. If we can hit the first stretch goal, we will be able to include the 40-page Discern Realities Annual in the book, which bumps those numbers up to 173, 8, and 7 (respectively).

That’s a lot of Dungeon World stuff.

The book will have all sorts of other amazing things in it, too. The Codex zine is a really, really special product. We hope you’ll take a look at the campaign today!

https://www.kickstarter.com/projects/gauntlet/codex-rpg-zine-volume-1-hardcover?ref=nav_search&result=project&term=codex+

What difficult demand does a Bat Spirit make of the Druid?

What difficult demand does a Bat Spirit make of the Druid?

What difficult demand does a Bat Spirit make of the Druid?

(Context below)

I’m looking for some help/ideas to answer the above question, thanks for taking a moment to consider it.

We’re using the DW Unlimited ruleset. Players are level one, this is our first adventure.

The context is that while facing off against some pirates who had a mage that controlled bats, the Druid spoke to the Bat Spirit and freed it from the mage in exchange for a favor at a later time. If the Druid refuses to deliver on the favor, the Bat Spirit will withdraw its power (bats won’t converse with the druid, can’t shift into bat form) which is significant for this underground campaign.

They’re now at a Kuo-Toan village, with the intent of retrieving a ring from a failed diplomatic mission to the village. There are a few things going on here:

– A kuo-toan OOZE druid, largely fallen out of favor for religious reasons, but kept around because of his ability to create a mind-protecting substance harvested from tumorous growths he creates on the back of large toads.

– A cult that has recently grown up around a kuo-toan leviathan giant (a regular kuo-toan who absorbed a shard of divinity.)

– The diplomat from the failed mission who is being prepped to be sacrificed to the kuo-toan leviathan.

I’d love for the request to complicate their mission, making it a tough choice for the Druid. I’d also love for it to actually be something a Bat Spirit might want – I imagine bats don’t really care about the sort of things the players might be concerned with.

Any ideas are welcome!

This came up in my home game recently.

This came up in my home game recently.

This came up in my home game recently. The Ranger was trying to shoot a wind spirit with an arrow, but it was much too quick and far away for a regular Volley to have any chance of success. The Ranger then tried to observe the spirit’s patterns of flight and how it reacted to the arrows he was shooting, then lead the target to get the hit that way.

I said, “What will you risk to accomplish that?”

He replied, “That the spirit gets bored and flies off.”

I told him to make his Defy Danger roll, with that as the danger. On a hit, he’d have a chance to Volley and get his mark.

What do you think about this?

What gifts do the Satyr force upon people?

What gifts do the Satyr force upon people?

What gifts do the Satyr force upon people?

So, the newly escaped bride seeking adventure with The Druid bringing news of her dead uncle got what she wished for. First she was attacked by an Assassin Vine/Murder Willow, and when they camped to heal her wounds she suddenly became ware of a tune played on a flute, after rolling a -6.

As she listened to the tune, I took advantage of a golden oppourtunity and made her notice the hairy hand as they were skipping through the forest and another -6 meant the Druid found her sleeping in a stone circle in a forest clearing, with garments strewn about.

Now I asked the player what gift she might have accepted from the Satyrs, and got the answer we expectefrom knowing about the Satyrs in folklore and games, but I suggested that it could easily be something else. We made it so we have a hold to spend, and it must me double edged.

One thing we talked about is that it could be a blessing of the forest (she has circles of paint and ash on her whole body), and that it meant she wouldn’t be attacked by anything in the forest, but might offend the main religion – or maybe the Dwarves they are about to seek out.

Do anyone have some other suggestions?

I need some help with a custom move for my upcoming family game in the Mystery Islands.

I need some help with a custom move for my upcoming family game in the Mystery Islands.

I need some help with a custom move for my upcoming family game in the Mystery Islands.

The Opalescent City of Brass and Glass can only be reached by going over a bridge that crosses the River of the Water Fall and Water Riser. This bridge is actually a multi-dimensional portal that leads to the city.

There are guardians that protect the bridge, and the bridge may be the only way into the city. I haven’t described or named the guardians yet, I want to wait until the first part of the game plays out. But I will definitely introduce the city and bridge at some point.

Here is what I have for a move. Please critique it, help me make it better. Thanks in advance.

When you offer something of value, plead your case or try to fast talk your way across the bridge to the Guardians Roll+CHA. On a 10+ you gain passage across the bridge plus pick 2, On a 7-9 you gain passage across the bridge plus pick 1, On a 6- the Guardians are not interested or find your story unworthy, they instead compel you do something difficult that they need to gain passage. Take -1 Forward on any rolls that are not related to completing their request.

* The guardians give you a warning about what to watch out for in the City, something relevant and useful about the Opalescent City of Brass and Glass similar to a spout lore.

* The guardians tell you several parables about the city. This takes a while, spend a ration to keep them talking. Gain 2 Hold. Next time you have have to Discern Realities in the City you spend one hold to turn a failure into 7-9 result. Tell the GM what was in the parable after they answer your Question.

* Your weapons are not sealed with Murray’s Reoccurring Tesser Knot while in the city. All of your weapons are secured with a shimmering knotted cord holding it place, where you have it hidden or not. You can make out the words, “do not touch unless an emergency” in your native tongue hanging from a small paper tag that seems invunerable. Any time you try to undo the knot you find it to be an elaborate multi-dimensional affair, you just can’t get the knot undone on the other dimensions. If you take damage from a foe that attacks first, the knot unties itself, and your weapon can be freed. Once you put it away the knot reties itself.

* You are not marked with a glowing every changing chromatic Mark on your forehead indicating that you are a stranger to the City. The mark is size on a large coin, and bright enough as the light from a candle. Anyone in the city will know you are stranger. If you cover the mark or change shape, the mark is still there on the outside of whatever you tried to cover it with. It doesn’t sit in this dimension but shines on to it.

The Quintessential Dungeon

The Quintessential Dungeon

The Quintessential Dungeon

Will Doyle Adventure with Tygart Dungeon World Conversion Notes edited with a third round of (minor) revisions.

Mark Tygart Conversion Notes 3.0: https://drive.google.com/open?id=0B7cav44145d9V250UE5Yd3BzelE

https://drive.google.com/open?id=0B7cav44145d9M0g1OWxCZUZLYkU

i am a druid, i highly recommend having high dex.

i am a druid, i highly recommend having high dex.

i am a druid, i highly recommend having high dex. and i have a bow and a long sword that i got from lizard men and a village. i have a 6 foot tall wolf but i have low levels, how do i fail, but not fail badly?