This came up in my home game recently. The Ranger was trying to shoot a wind spirit with an arrow, but it was much too quick and far away for a regular Volley to have any chance of success. The Ranger then tried to observe the spirit’s patterns of flight and how it reacted to the arrows he was shooting, then lead the target to get the hit that way.
I said, “What will you risk to accomplish that?”
He replied, “That the spirit gets bored and flies off.”
I told him to make his Defy Danger roll, with that as the danger. On a hit, he’d have a chance to Volley and get his mark.
What do you think about this?