It would be really awesome if Freebooters had a double sided sheet with all the common moves we could hand out to…

It would be really awesome if Freebooters had a double sided sheet with all the common moves we could hand out to…

It would be really awesome if Freebooters had a double sided sheet with all the common moves we could hand out to the players, similar to the one Dungeon World has. It would save time on passing around the book, or relying on the Judge to tell you how they work every time.

I noticed that the Freebooters book doesn’t have the playbooks. Where can I find the final versions?

I noticed that the Freebooters book doesn’t have the playbooks. Where can I find the final versions?

I noticed that the Freebooters book doesn’t have the playbooks. Where can I find the final versions?

We’ve decided to go full-on “West Marches” for our Freebooters campaign, so I’ve created a G+ community to keep…

We’ve decided to go full-on “West Marches” for our Freebooters campaign, so I’ve created a G+ community to keep…

We’ve decided to go full-on “West Marches” for our Freebooters campaign, so I’ve created a G+ community to keep things organized.  It’s primarily for local players to post to, but I thought that some folks here might enjoy following along and seeing how we work things.  Thanks to Jason Lutes for the Freebooters and Perilous Wilds rules which make this style of game so much easier!

I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet.  Thanks…

I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet.  Thanks…

I got to run Freebooters for the first time last night, and posted an actual play of the session on RPGNet.  Thanks to Amber LeClaire , Jeremy Kush , and Tabitha Kush for playing!

http://forum.rpg.net/showthread.php?766043-Dungeon-World-Freebooters-on-the-Frontier-The-Ghost-s-Tomb

How would you handle campaign Fronts in a Freebooters game?

How would you handle campaign Fronts in a Freebooters game?

How would you handle campaign Fronts in a Freebooters game?

Somehow it strikes me as a very different game as soon as you start to plan out any doom that the adventurers need to deal with. Stashing away coin might become less important if there is a town/country/world to save. It is my gut instinct just to skip campaign Fronts altogether.

Curious what you would all do with Fronts. Skip em, do em differently or do it the standard way?

Edit: unless of course saving that town yields a ton of coin!

Hey all! Great to see a healthy community here! Glad to join it.

Hey all! Great to see a healthy community here! Glad to join it.

Hey all! Great to see a healthy community here! Glad to join it.

I have a pretty open question here, and would appreciate really any discussion on the topic, from anyone.

I started playing RPGs with D&D B/X, and have played tons of different varieties of RPGs since then. I’ve gotten in to very serious, dramatic gaming as of late. However, one thing that will always stick with me is that classic, tropey, hobo-like feel of Moldvay DnD, and I love it like a first-born.

One thing I have noticed, though, with the dozens and dozens of people I have played with is the fact that your first RPG is the one that sticks with you (usually) when you think about what is super fun in this hobby. This isn’t true of everyone, but it’s pretty common.

So, with that in mind, what do you guys consider when pitching this old-school feeling to new-school mindsets? Freebooters doesn’t seem like it would sit well with a lot of people, especially those who are used to that new-school, every-game-feels-like-a-cable-TV-drama.

My gaming group is getting back together, and this old kind of play is what I have been dreaming about for a while. They all like Dungeon World, from what they’ve seen, so selling them on system won’t affect them. But I am worried they won’t love the murder-hobo premise of Freebooters.

Thoughts? How would you pitch it?

A couple of quick Freebooters rules questions.

A couple of quick Freebooters rules questions.

A couple of quick Freebooters rules questions.

1) I’m assuming that for the fighter’s Signature Weapon and the Thief’s Tricks of the Trade starting moves, the player can opt to take an additional weapon/trick in place of an advanced move any time they reach an odd numbered level. Is that true?

2) This one’s not really a rules question, but I see that the Magic User has a move to inscribe a new spell into their spell book.  Any suggestions on how often often the Magic User should get access to new spells to copy? 

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the…

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the…

I just did character generation for a planned Freebooters game this past weekend.  I used the playbooks form the most recent update (7-6-15), and I noticed that the space to write in your virtues and vices seems to be missing from all of the playbooks.  Is that a conscious choice, an error, or a problem on my end?

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if…

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if…

I haven’t checked in for a while (trying not to get too excited about the release too soon), but I was wondering if the 7-6-15 versions of the Freebooters playbooks were the most recent versions?  I might have a chance to run it for some folks new to RPGs, and wanted to have the most recent versions if possible.

Backer character portraits complete!

Backer character portraits complete!

Backer character portraits complete!

All of these guys were generated using the Freebooters on the Frontier rules. The ratio of character classes is spot-on (out of 15 total characters, 2 are Thieves, 2 are Clerics, and 1 is a Magic-User), but there’s a high number of elves (3), a couple of dwarves, and no halflings at all. At least half the fighters have higher DEX than STR, so I gave them bows or crossbows as their favored weapons. The male:female ratio ended up 6:9.

Top row: Cebredith the Thief, Kendrik the Fighter, Wilona the Fighter. 

2nd row: Lómithrania the Magic-User, Teon the Fighter, Nyle the Fighter, Ware the Thief.

3rd row: Mora the Fighter, Ara the Cleric, Loilis the Fighter, Gorfinia the Fighter.  

Bottom row: Ara the Fighter, Mora the Fighter, Calór the Fighter, Fignus the Cleric.