Hey all! Great to see a healthy community here! Glad to join it.
I have a pretty open question here, and would appreciate really any discussion on the topic, from anyone.
I started playing RPGs with D&D B/X, and have played tons of different varieties of RPGs since then. I’ve gotten in to very serious, dramatic gaming as of late. However, one thing that will always stick with me is that classic, tropey, hobo-like feel of Moldvay DnD, and I love it like a first-born.
One thing I have noticed, though, with the dozens and dozens of people I have played with is the fact that your first RPG is the one that sticks with you (usually) when you think about what is super fun in this hobby. This isn’t true of everyone, but it’s pretty common.
So, with that in mind, what do you guys consider when pitching this old-school feeling to new-school mindsets? Freebooters doesn’t seem like it would sit well with a lot of people, especially those who are used to that new-school, every-game-feels-like-a-cable-TV-drama.
My gaming group is getting back together, and this old kind of play is what I have been dreaming about for a while. They all like Dungeon World, from what they’ve seen, so selling them on system won’t affect them. But I am worried they won’t love the murder-hobo premise of Freebooters.
Thoughts? How would you pitch it?