A couple of quick Freebooters rules questions.
1) I’m assuming that for the fighter’s Signature Weapon and the Thief’s Tricks of the Trade starting moves, the player can opt to take an additional weapon/trick in place of an advanced move any time they reach an odd numbered level. Is that true?
2) This one’s not really a rules question, but I see that the Magic User has a move to inscribe a new spell into their spell book. Any suggestions on how often often the Magic User should get access to new spells to copy?