Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume…

Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume…

Any experiences, good or bad, using FotF for old school dungeon crawling (say, ad&d modules like white plume mountain, etc.)?

Mega congrats on the KS.

Mega congrats on the KS.

Mega congrats on the KS. Read thru the preview rules and love it so far. You nailed the “OSR-pastiche-via-PbtA-rules” better than DW RAW.

Can you clarify how spells work for magic-users with an example? I’m not clear on when you define parameters (upon inscribing to my book, each morning when I memorize, or per casting), and if those remain set presuming you don’t forget your spell when it’s cast. And is looting ancient grimoires in the course of adventuring the only way to add spells to your book (until you level up enough to take the spell research move)? 

Hi, there, I’m a new community member coming in from the KS.

Hi, there, I’m a new community member coming in from the KS.

Hi, there, I’m a new community member coming in from the KS. I’ve a query about the Freebooters on the Frontier playtest. Are you running the game with the Dungeon World norm of 2-5 players, or something closer to the old-school norm of 6-8? Is the dominant distinction that makes the game more “old-school” and deadly the lower starting HP pool?