How would you handle campaign Fronts in a Freebooters game?
Somehow it strikes me as a very different game as soon as you start to plan out any doom that the adventurers need to deal with. Stashing away coin might become less important if there is a town/country/world to save. It is my gut instinct just to skip campaign Fronts altogether.
Curious what you would all do with Fronts. Skip em, do em differently or do it the standard way?
Edit: unless of course saving that town yields a ton of coin!