When you miss a session or show up late, ask the group to summarize what has been happening in your absence.

When you miss a session or show up late, ask the group to summarize what has been happening in your absence.

When you miss a session or show up late, ask the group to summarize what has been happening in your absence. Tell the Judge what your character has been attempting to do in that time. If the Judge buys it, roll +LUC

On a 10+, you return to the party unharmed, and bring something valuable, such as information or treasure. Ask or convince the judge what it is.

On a 7-9, you make it to the party relatively unharmed, but one of your items is missing or destroyed. Judge’s pick.

On a 6-, DO NOT mark XP, and pick 1 from the list below.

•You are left for dead, probably in a ditch somewhere. Make the Bite the Dust move if an ally rolls you over within a few hours.

•You return the the party, stark naked and bruised. Everything on your person is either stolen or disintegrated. Tell the party the story of how you barely escaped with your life.

•You have brought some inevitable and horrible danger to the party, related to your absence.

Too harsh?

So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner.

So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner.

So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner. New player rolled a 12 for class. Magic User, yay! They’re all still level 1, and have low hit point totals.

But… Due to continuity reasons, I subtracted Luck, rather than hit points during this session. I didn’t want these characters to die because they are clearly alive in the current campaign continuum. It made a lot of sense in my head.

Seeing as how it is difficult to recover lost Luck, do you think this was a fair way to go?

Jason Lutes?

Wasn’t sure if anyone has asked this already, but how do you handle Adventuring Gear now that there explicit items…

Wasn’t sure if anyone has asked this already, but how do you handle Adventuring Gear now that there explicit items…

Wasn’t sure if anyone has asked this already, but how do you handle Adventuring Gear now that there explicit items you can equip?

The last of my dungeon world reviews, this one for Freebooters on the Frontier by Jason Lutes.

The last of my dungeon world reviews, this one for Freebooters on the Frontier by Jason Lutes.

The last of my dungeon world reviews, this one for Freebooters on the Frontier by Jason Lutes.

https://www.youtube.com/watch?v=mttJjyPBhKc

This was the end of our first session. Wish I didn’t use blue. :( It makes it look like they’re under water.

This was the end of our first session. Wish I didn’t use blue. 🙁 It makes it look like they’re under water.

This was the end of our first session. Wish I didn’t use blue. 🙁 It makes it look like they’re under water.

As pc hit points may quickly go higher in Freebooters than in vanilla DW, is there any suggestion about modifying…

As pc hit points may quickly go higher in Freebooters than in vanilla DW, is there any suggestion about modifying…

As pc hit points may quickly go higher in Freebooters than in vanilla DW, is there any suggestion about modifying npc and monsters hit points accordingly ?

Here’s a question about spell availability (again) for folks who have run Freebooters.  I was talking with one of…

Here’s a question about spell availability (again) for folks who have run Freebooters.  I was talking with one of…

Here’s a question about spell availability (again) for folks who have run Freebooters.  I was talking with one of the players in my campaign after our game last night who plays a magic user.  His character is now 3rd level, and he has the capacity to memorize 4 spells at once, but still only has the basic 2 spells he started with.  I put some spells he could learn in a couple of the dungeons they have explored so far, but I put them in the hardest parts of the dungeons and the PCs have decided to wait and tackle those areas later when they are more powerful.  the player wasn’t unhappy, but felt a little left behind since he had this wasted capacity for his character.  Any ideas?  I’m tempted to make new spells a little more available to keep pace with his growing ability to use them, but I don’t want to overpower the MUs in the campaign over the other characters.  he did get a minor magic item in the game (once he figures out what it does), so he’ll have another magical toy to play with, but I certainly sympathize with his desire to learn some actual new spells.