When you miss a session or show up late, ask the group to summarize what has been happening in your absence. Tell the Judge what your character has been attempting to do in that time. If the Judge buys it, roll +LUC
On a 10+, you return to the party unharmed, and bring something valuable, such as information or treasure. Ask or convince the judge what it is.
On a 7-9, you make it to the party relatively unharmed, but one of your items is missing or destroyed. Judge’s pick.
On a 6-, DO NOT mark XP, and pick 1 from the list below.
•You are left for dead, probably in a ditch somewhere. Make the Bite the Dust move if an ally rolls you over within a few hours.
•You return the the party, stark naked and bruised. Everything on your person is either stolen or disintegrated. Tell the party the story of how you barely escaped with your life.
•You have brought some inevitable and horrible danger to the party, related to your absence.