So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner.

So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner.

So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner. New player rolled a 12 for class. Magic User, yay! They’re all still level 1, and have low hit point totals.

But… Due to continuity reasons, I subtracted Luck, rather than hit points during this session. I didn’t want these characters to die because they are clearly alive in the current campaign continuum. It made a lot of sense in my head.

Seeing as how it is difficult to recover lost Luck, do you think this was a fair way to go?

Jason Lutes?

4 thoughts on “So I ran a prequel session to our main game due to lack of players plus to introduce a new joiner.”

  1. I love that idea, and given your goal of presenting a survivable prequel, it’s a great solution. I don’t even know how to gauge “fairness” in Freebooters, beyond sticking hard and fast to “tell them the stakes and ask.” This week our 1st-level Cleric when toe-to-toe with a four-armed undead temple guardian, after the risks of such a choice were made abundantly clear. He ended up in a number of different irrecoverable pieces.

  2. I love that idea, and given your goal of presenting a survivable prequel, it’s a great solution. I don’t even know how to gauge “fairness” in Freebooters, beyond sticking hard and fast to “tell them the stakes and ask.” This week our 1st-level Cleric when toe-to-toe with a four-armed undead temple guardian, after the risks of such a choice were made abundantly clear. He ended up in a number of different irrecoverable pieces.

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