After some input I have revised the move and changed the equipment to a move as well.
After some input I have revised the move and changed the equipment to a move as well.
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Vertical Limit
When you undertake a daunting climb up a sheer face, roll + nothing. You may add you STR if you are at one half your max load or less. On a 10+ choose one, on a 7-9 you make it to top and choose two:
– It took more out of you than you thought it would. You are WEAK until you can recover.
– You lost your footing on the way up, dropping 1 d2 in weight of your Load. Your choice.
– You had to change your route in mid climb using more supplies than expected. Mark an additional use off of your gear (only available if gear was used and uses remain)
On a miss, you choose one and GM chooses one plus whatever the GM says. You cannot fall if you used adventure gear.
Prepare for the Ascent
When you take the time to prepare for you climb and you have Adventure Gear at your disposal, mark one use and roll + WIS. On a 10+ take +1 forward for you climb, on a 7-9 take +1 forward and choose one, on a Miss choose one and whatever else the GM says
– You’re supplies are inadequate and preparation requires some creativity. Describe what you had to do and mark an additional use from your adventure gear.
– After preparing your path, you are more than a little intimidated by the challenge. You are Confused until you have an opportunity to collect yourself.
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This all came from trying to work out a trigger for my climbing oriented Compendium Class (in the works). This is what I have as the CC trigger:
“When you successfully scale a vertical cliff or wall without any gear or aid, you may take the move…”
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Original Post
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This is a move I thought up for when a PC needs to climb a large vertical surface. This is the first move I have written, so be gentle :).
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Vertical Limit
When attempting to climb a sheer cliff or wall of 300ft or more, roll +(STR – Load). On a 10+ choose one, on a 7-9 you make it to top and choose two:
– It took more out of you than you thought it would. You are WEAK until you can recover.
– You lost your footing on the way up, dropping 1 d2 in weight of your Load. Your choice.
– You had to change your route in mid climb using more supplies than expected. Mark an additional use off of your gear (only available if gear was used and uses remain)
– The climb takes longer than expected. Ask the GM how.
On a miss, you choose one and the GM chooses one in addition to whatever else the GM says.
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I am not happy with the name or with the trigger. Any suggestions for something punchier?
Do the penalties seem balanced?
I also made some climbing equipment to go along with such a challenge.
I know adventure gear can help you out here in undertaking the climb to begin with, but I thought that an item specific to climbing could offer an incentive.
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Climbing Gear
5 uses, 20 coin, 1 weight
Climbing gear is a collection of useful mundane items specific to climbing steep or near vertical surfaces such as pitons, a hammer, rope, spikes, etc. When used in the preparation for a climb, you may take +1 forward on your next roll related to your climb and mark off one use.
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Thanks!