My usual RPG group got together yesterday. Down a few guys, we couldn’t run our typical game (an ongoing 4E campaign), so I offered/pushed really hard to run DW. I ran Morningstar’s Slave Pit of Drazhu with it geared toward characters possibly continuing on: standard level progression and the characters may recover their starting gear if they make it out.
Our group has had some expanded RPG experiences in the past year (ShadowRun, Spirit of the Century, Dread, Don’t Rest Your Head), so the flexibility and narrative focus of DW wasn’t totally foreign. I ended up with 3 players (elf druid, human paladin, and dwarf cleric) and they all felt out their characters pretty well and the game had several great moments.
— The Paladin had a knack for taking down the baddies (one hit kills on the Orc whipmaster and on Drazhu)
— The Paladin also had a knack for getting into trouble (got super low on HP twice, was ensnared in spiderweb and failed two Defy Dangers vs Str to get free, etc)
— The Druid contemplated the corpse of the cave spider and eventually used that form to re-enforce and make less sticky the spider silk bridge over the chasm.
— The druid rolled a 3 when attempting to transform into a ram when attacked by the zombies. “Did you say ‘lamb’?” I said. “I heard you say lamb, you turn into a fluffy lamb and your move is ‘Bleat helplessly'”.
— The cleric scored some good hits at range with some iron spikes as well as some up close hits with a goblin spear.
— The cleric also was able to “Turn Undead” the zombies that dropped from the ceiling, securing enough time for the druid and paladin to reverse the stone falls that blocked the exit.
They came very close to death, but no one had to draw their last breath. The party in general didn’t take too much damage until the zombies at the very end, although the cleric did wind up with two debilities as a result of the spider’s venom.
It was a hit and I think DW may move up into regular rotation with my group.