This is a question for all those out there who have designed BASE classes.
I have a couple ideas rattling around and I am curious what your “development flowchart” looks like? Do you throw down a bunch of move trigger/move ideas, flesh them out, and then plug the into starting, 2-5, or 6-10 later?
That is sort of what I am doing, but would like to know what others are doing.
What is a good break down for advanced moves? — eg, 6 entirely new moves, 4 moves that improve a previously taken move (cannot miss, add an option, etc), and 4 moves that replace a previous.
How many, if any, multi-class moves should be available? It seems 1-2 is the norm with some restrictions.
Thanks in advance for your responses!
I hope to have something raw that I can share sometime next week.