I have a question for GMs:
I have been thinking about messy and forceful and other weapon/move tags that are more abstract.
How do you show it for PC moves with a messy/forceful weapon and/or for messy/forceful monster moves?
I can easily see how something messy in the fiction (flail, dragon talons, etc) could be represented, but does it play out any differently in the mechanics than a regular attack (additional damage, debilities, etc)?
In short, what do you do for these more abstract tags?
Some setup fiction, mechanics/justification, and then followup fiction would be appreciated.