Originally shared by Ben Wray
#WizardWeek
Chronomancy. The Death Art. Far Summoning. Refraction.
Forbidden Magic.
As dangerous as it is tantalizing. As tantalizing as it is dangerous.
Let’s discuss.
Ideas for working within the system as is: When a wizard demonstrates mastery of forbidden magic, don’t forget to roll Outstanding Warrants whenever they return to said steading. However, this also counts as a useful reputation towards recruiting hirelings, for certain definitions of “useful”. (Depends on the type of hireling you’re trying to recruit, of course.)
Also, Rituals can always include a “You and your allies will risk the danger of anyone finding out that you’re performing this sort of magic” requirement at the GM’s option, as an easy way to flag the fact that they’re Dabbling In Things Of Which Their Peers Would Not Approve.
And with that in mind, a miniCompendium Class to get the ball rolling:
MASTER OF THE UNSPEAKABLE
When you take up the practice of the forbidden arts, the following count as class moves for you:
SINISTER MIEN: When you use the threat, or promise, of applying your forbidden magics as leverage to parley, roll with INT instead of CHA.
SHORT CUTS: When you perform a ritual, you may replace any requirement with “You and your allies will risk the danger of anyone finding out that you’re performing this sort of magic.” If you already have this requirement, you’re compounding forbidden means onto forbidden ends, and are risking a very high chance of a very strong reaction indeed.
FRIENDS IN LOW PLACES: When you use your reputation as a master of the forbidden arts to help recruit hirelings, you may automatically set their loyalty at +3 (fanatically loyal if a bit bumbling) or -2 (skilled but treacherous) before the GM sets their skills.