Level 2-5 Wizard Move:


When you channel one of your spells into an antimagic zone 

choose 1 of your spells and roll+INT. 

On a hit you create a zone of antimagic, as big as a small room, in which no spell of 

the channeled spells type (Evocation, Illusion, Fire etc.) can be cast. 

On a 10+ choose 1, on a 7-9 choose 2. 

– The zone lasts only for a short moment

– You lose the channeled spell 

– The antimagic messes up your own spellcasting abilities, take -1 forward to your next spell