Level 2-5 Wizard Move:
When you channel one of your spells into an antimagic zone
choose 1 of your spells and roll+INT.
On a hit you create a zone of antimagic, as big as a small room, in which no spell of
the channeled spells type (Evocation, Illusion, Fire etc.) can be cast.
On a 10+ choose 1, on a 7-9 choose 2.
– The zone lasts only for a short moment
– You lose the channeled spell
– The antimagic messes up your own spellcasting abilities, take -1 forward to your next spell