So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:
I wanted an “adventure” Cleric rather than a “town” Cleric, so this guy’s abilities are focused on assisting and converting his fellow Freebooters (inspired by the Keep Company move, which is super fucking cool) rather than the population at large. He also “declares” enemies of his deity, which gives him power, but at the potential cost of it being seen as an abuse of authority by the deity itself. I also tried to adjust the difficulty and rarity of Favor, since it seemed less common and less useful than any other class’ “points.”
I’m a little concerned that Lay On Hands might be a little too powerful, and should perhaps have a greater cost, but in general I feel pretty good about the differences. I also really like the super-flexible Invoke move from the current version, but I just felt like there wasn’t much else that a Cleric could or would do (besides scrounge for Favor to make the move less likely to go horribly, horribly wrong).