So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

So as not to complain without putting forward a solution, here’s what I am trying with the Cleric:

https://drive.google.com/open?id=0B-Y8inBZjeZueHRtLWI3cUtMSjQ

I wanted an “adventure” Cleric rather than a “town” Cleric, so this guy’s abilities are focused on assisting and converting his fellow Freebooters (inspired by the Keep Company move, which is super fucking cool) rather than the population at large. He also “declares” enemies of his deity, which gives him power, but at the potential cost of it being seen as an abuse of authority by the deity itself. I also tried to adjust the difficulty and rarity of Favor, since it seemed less common and less useful than any other class’ “points.”

I’m a little concerned that Lay On Hands might be a little too powerful, and should perhaps have a greater cost, but in general I feel pretty good about the differences. I also really like the super-flexible Invoke move from the current version, but I just felt like there wasn’t much else that a Cleric could or would do (besides scrounge for Favor to make the move less likely to go horribly, horribly wrong).

Any thoughts?

https://drive.google.com/open?id=0B-Y8inBZjeZueHRtLWI3cUtMSjQ

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks.

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks.

I’m really excited about a second edition, and planning on giving the playtest stuff a run in a couple of weeks… I haven’t been this inspired to run a campaign since, well, the first edition of Freebooters arrived in my hands.

Everything just seems great… barring the kind of sad-looking Cleric playbook, but I’ve drafted up some moves for my players to see how they go. Should be a lot of fun.

Inspired by World of Dungeons and a not-so-great couple of sessions of the new FFG “Edge of the Empire” RPG, I put…

Inspired by World of Dungeons and a not-so-great couple of sessions of the new FFG “Edge of the Empire” RPG, I put…

Inspired by World of Dungeons and a not-so-great couple of sessions of the new FFG “Edge of the Empire” RPG, I put this together. I’ve seen a couple other adaptations of WoD to Star Wars, but they either seemed to be incomplete or to lose the simplicity of the original game. I’d love some feedback, but even if there isn’t any to be had, I wanted to share what I’d come up with for people who might be looking for inspiration.

About 5 months ago, I proposed a list of new spells for Wizards, and several others here made some really great…

About 5 months ago, I proposed a list of new spells for Wizards, and several others here made some really great…

About 5 months ago, I proposed a list of new spells for Wizards, and several others here made some really great suggestions as well. That list seems to be lost in the depths of Google+, so I thought I might toss my original list back up, and see if we could get some more suggestions.

New Wizard Spells

– Conjure Grease (make things slippery and flammable)

– Magical Wall (block a direction or location with a certain number of HP)

– Affix Object (something becomes immovable, even in mid air)

– Spatial Awareness (gain knowledge of the space and moving beings around you)

– Language Relay (set up translation or long distance communication)

– Language Manipulation (improve or impede communication)

– Obscuring Mist (block senses into or out of an area)

– Animate Object (animate an object to follow your commands)

– Enervating Terrain (confuse and slow)

– Curse of Weakness (touch, inflict negative physical condition)

– Curse of Idiocy (touch, Inflict negative mental condition)

– Sapper’s Delight (move earth, dig trenches)

– Elemental Influence (produce or manipulate a small amount of an element)

If I remember correctly, because so many of these are “utility” spells, someone suggested that they be spells that can be learned at even levels. There was even a poster who suggested possible levels for the spells… I’m really disappointed that the whole thing seems lost.

Does anyone have any more recommendations?

Way back in #WizardWeek  I was a part of a discussion where we listed out some new spells that we thought might be…

Way back in #WizardWeek  I was a part of a discussion where we listed out some new spells that we thought might be…

Way back in #WizardWeek  I was a part of a discussion where we listed out some new spells that we thought might be good for wizards. I didn’t bookmark it because I thought it would be easy enough for me to find later, but I can’t seem to… there seem to be random gaps when I look. Maybe I’m just bad at Google+. Can anyone help me find a link to this?

#wizardweek

#wizardweek

#wizardweek  

Would it be feasible to add a Wizard move (or perhaps a spell in the vein of Contingency) that allowed the wizard to inscribe a rune or enchant an object that acted as the touch of that wizard for the purpose of casting certain spells? For example, instead of having to touch someone to cast Charm Person or Mimic, you could cast it on someone who touched the rune or object instead of having to touch them yourself.

It kind of fits in the same area as some of the other spells that make your spells more effective, but I’m not sure how much more powerful it actually makes the spells. Being able to touch things that are distant from you is pretty helpful…

Is there a good “Soldier” base class?

Is there a good “Soldier” base class?

Is there a good “Soldier” base class? I’ve scanned around the internet, and I see a lot of cool classes, but nothing that reflects the particular skills and abilities of a soldier (in the vein of the Black Company or the Malazan marines).

I seem to remember from the Kickstarter there being mention of a “War” supplement coming down the line. Is that something I should be waiting for?

What is the best way to add new spells to the wizard or cleric lists?

What is the best way to add new spells to the wizard or cleric lists?

What is the best way to add new spells to the wizard or cleric lists? There are lots of spells for D&D out there, but I’m curious if there is a best (or good) way to translate the effects or determine the level of a new spell, and if there is anyone who has out together a list of additional spells… So I don’t have to do the work myself, of course.