A fighter against they typical monsters of the night.

A fighter against they typical monsters of the night.

A fighter against they typical monsters of the night. Perfect for Innistrad and Ravenloft games. Also works verry well with the Inverse World Survivor. I hope it’s okay i used the Scar mechanic… 

Any feedback? 

This one basically wrote itself in one swoop. Only Lift the curse was added later. I am not happy with the name right now. 

Custom Move for my game – any feedback?

Custom Move for my game – any feedback?

Custom Move for my game – any feedback? 

When you consult the great library about the void, roll +weeks spend(max. 3) 

If you find a helpful research assistant, gain +1 forward for the roll

If you can bribe your way into the restricted section, gain +1 forward for the roll

On a 10+ choose 3, on a 7-9 choose 2. On a miss choose 1 anyway but there will be complications.  

On a 12+ choose 3 and ask 1 question of your own about the void. You will get a useful answer 

– You find out how Mitra and the gods banished the void

– You find Gith’s battle techniques

– You find a ritual to banish void taint

– You learn about the common void creatures

– You find some hints about the meteor

– You learn about the origins of the void

– You find an helpful ally in your quest amongs the Wizards of Belverus

– You learn about the last occurence of void influence  

– You learn about 2 useful and legendary artifacts that might help you in your quest

About the GMs role in Treasure

About the GMs role in Treasure

About the GMs role in Treasure 

Getting teh phat lootz is a stable and cool part of dungeon exploration games (nowadays) and in DW you eve get XP for doing it! 

On the other hand, tresaure is mostly a thing the GM  puts somewhere to be found. It’s not the GMs job to give people items, coins and magic. 

The GM has to 

��Portray a fantastic world

Fill the characters’ lives with adventure ��

Play to find out what happens

Of course, tresaure is part of a adventures and of fantastic worlds but it’s not necessary. The players should haggle to get coins when they accept a “quest” and should keep an eye out for treasure (there is even a specific move for that) BUT it’s still mostly up to the GM. 

How do you handle this in your game?  

A design sketch for PC Breath Weapons in DW. It is kinda based on the Signature Weapon. What do you think?

A design sketch for PC Breath Weapons in DW. It is kinda based on the Signature Weapon. What do you think?

A design sketch for PC Breath Weapons in DW. It is kinda based on the Signature Weapon. What do you think? 

It’s supposed to go on a comp class with the “when you consume a dragons heart” entry condition.

Can we talk about the Mechanic for a minute? I think this class is potentially much to strong.

Can we talk about the Mechanic for a minute? I think this class is potentially much to strong.

Can we talk about the Mechanic for a minute? I think this class is potentially much to strong. 

Let’s take this configuration: 

# Close weapon and 2 armor +H&S with INT 

O Energy Cannon

O Jumper

O Aiming systems 

No i can H&S, Volley and Spout Lore with Int and can make this my 16 stat. 

Furthermore, if i roll well then the ammo restriction on my Energy Cannon doesn’t matter that much. I get the ammo back anyway… 

Apparently piloting the Suit in a clever way is done with Int. So i can Defy Danger with it in a lot of times. 

Now 3.5 of the basic moves run of INT. That is crazy powerful. 

The jumpers give me much mobility and seem to be the most versatile. But this doesn’T have to be an issue because every class has a lot of mobility but anyway… 

Now my main problem with the suit is: It has no weaknesses! 

Of course it can take damage but there is no cost in using the suit so an Engineer will use it 98% of the time (you want to be a fan of him right?) 

Can you attack the suit to make it take damage? Even then you can have an Engineering specialisation for an extra hitpoint AND always describe yourself taking the damage instead of the mecha suit. 

Aiming systems is so good that i see no reason to take anything other then this option. 

A deeper look at the Apocalypse World Powerarmor rules could help. There is a cost involved in using it.

What do you say?

So it seems like my DW game is totally heroic but violence isn’t pretty and people getting hurt is not a minor thing.

So it seems like my DW game is totally heroic but violence isn’t pretty and people getting hurt is not a minor thing.

So it seems like my DW game is totally heroic but violence isn’t pretty and people getting hurt is not a minor thing. Seems like a good compromise.

Arcane Archer Compendium Class

Arcane Archer Compendium Class

Arcane Archer Compendium Class 

So i realised there wasn’t something like this…

The idea here was to give you additional abilities with a bow without needing access to Spells. 

The most powerful thing you could probably do with this is using Shocking or Splitting Arrows in combination with Bloot out the Sun. I decided to not really give you flat +damage moves. 

Overload and Counterspell-Shoot are based on Wizard moves. 

I just really the idea of this guy shooting magic missiles out of the air. Totally unrealistic but really cool. 

Maybe a maximum of 4 enchantements is to much but i think you would need 2 start options or you just become a one-trick pony.