About the GMs role in Treasure
Getting teh phat lootz is a stable and cool part of dungeon exploration games (nowadays) and in DW you eve get XP for doing it!
On the other hand, tresaure is mostly a thing the GM puts somewhere to be found. It’s not the GMs job to give people items, coins and magic.
The GM has to
Portray a fantastic world
Fill the characters’ lives with adventure
Play to find out what happens
Of course, tresaure is part of a adventures and of fantastic worlds but it’s not necessary. The players should haggle to get coins when they accept a “quest” and should keep an eye out for treasure (there is even a specific move for that) BUT it’s still mostly up to the GM.
How do you handle this in your game?