We still need more Dungeon World GM’s for the May KristaCon in New York.

We still need more Dungeon World GM’s for the May KristaCon in New York.

Originally shared by Brendan Conway

We still need more Dungeon World GM’s for the May KristaCon in New York. I’m putting together all kinds of crazy for it, and I need some help to make it come to life!

The Angelbone Blade! The Pyrewyrm! The Scourge Karkis! Corruption! Tentacles! Werewolves! Demon Monks! A Necropolis! An interdimensional pleasure palace!

Jump in if you’re interested!

I just posted a minor revision of the Barbarian.

I just posted a minor revision of the Barbarian.

I just posted a minor revision of the Barbarian. The only mechanical change is to the appetites: you now get some complication when the d6 is greater than the d8 (instead of vice versa). Other than that, a few typo fixes, and that’s it. It’s now up-to-date with the changes we know we want to make, at least (though we may come up with more changes).

All existing links point to the new one now, BTW. 

https://dl.dropboxusercontent.com/u/3269630/Barbarian.pdf

The Dungeon World Codex is now open source! Fork it on github.

The Dungeon World Codex is now open source! Fork it on github.

Originally shared by Sage LaTorra

The Dungeon World Codex is now open source! Fork it on github.

(And yes, it’s ugly. First bug: make someone else clean it up.)

https://github.com/Sagelt/dungeon-world-codex

In case you don’t have any d20s handy for Jeremy Friesen’s great random bond…

In case you don’t have any d20s handy for Jeremy Friesen’s great random bond…

In case you don’t have any d20s handy for Jeremy Friesen’s great random bond generator: http://www.random-generator.com/index.php?title=Dungeon_World_Bonds

http://www.random-generator.com/index.php?title=Dungeon_World_Bonds

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

Well, we came back around at the barbarian from another angle, and we’re pretty happy with how it turned out!

After a few different approaches (mighty emotions, damage-spurred power) we arrived at the barbarian as someone with a hunger—for power, for blood, for those things humans crave. That burning desire (and the boldness to follow it) is what makes them powerful.

That power comes in the form of rolling d6+d8 instead of 2d6 when making a move to pursue their appetites. While this isn’t something we’ve done before in DW, I’m pretty happy with it—it works out to be like a +1 bonus, but with much more variability. A 2 is still an option, but so is an unmodified 14!

Take a look and see what you think.

https://dl.dropbox.com/u/3269630/Barbarian.pdf

Heard something cool from John last night: he’s planning on updating World of Dungeons and making it creative…

Heard something cool from John last night: he’s planning on updating World of Dungeons and making it creative…

Heard something cool from John last night: he’s planning on updating World of Dungeons and making it creative commons!

We’re planning a Very Special Rock Out Friday for this week: since it’s the holidays, we’re doing a Rock Out Friday…

We’re planning a Very Special Rock Out Friday for this week: since it’s the holidays, we’re doing a Rock Out Friday…

We’re planning a Very Special Rock Out Friday for this week: since it’s the holidays, we’re doing a Rock Out Friday entirely of holiday music. And, of course, we’d love to feature your stuff (you’ll be credited by name for whatever we post). Are Silver Bells artifacts of a forgotten age? Got an idea for a ranger move called Baby, It’s Cold Outside? Post it here and we’ll feature it on dungeon-world.com this Friday!

I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

I have this idea for a way to play DW with a “win” condition.

Basically, each class is entirely unique. The fighter is actually just one person somehow connected to a primal archetype, or the deity of war, or whatever—point being that they are the one fighter.

Start the game as usual.

After the first session the GM makes a campaign front and some adventure fronts. The more fronts the GM makes the harder the difficulty mode.

When a player character dies, they’re dead. Resurrection still works, sure, with the normal terms (i.e. it’s a discussion with the GM). Remember there’s just one of every class, so you can’t play another fighter if the fighter dies.

If the players defeat all the GM’s fronts before they run out of classes to play, the players win.

If the players run out of classes to play, the GM wins.

Obviously this isn’t a balanced competitive game or anything, but it could be cool to say “oh yeah, we beat a 3 front campaign with only 4 classes!” It’d also be cool to explore the uniqueness of classes through play—why is there just one fighter?

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some…

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some…

Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some follow up thoughts in the interest of showing people what our design process is like.

As usual, I’ve fallen out of love with an idea I thought was killer. Heedless dice have some issues. Some of those could be fixed, sure, but the really problematic one is that they’re reactive.

The barbarian is all about being an active force. They upset the order, do the unexpected, and are generally unpredictable. Making their signature move something that was reactive just doesn’t sit right.

Thanks to all the threads over the last few days I think we’re narrowing in on something cool, with a core idea of what the barbarian is that I think is pretty solid. Thanks!