Adam and I are definitely in the “retreat and think” stage of making the barbarian now, but I wanted to post some follow up thoughts in the interest of showing people what our design process is like.
As usual, I’ve fallen out of love with an idea I thought was killer. Heedless dice have some issues. Some of those could be fixed, sure, but the really problematic one is that they’re reactive.
The barbarian is all about being an active force. They upset the order, do the unexpected, and are generally unpredictable. Making their signature move something that was reactive just doesn’t sit right.
Thanks to all the threads over the last few days I think we’re narrowing in on something cool, with a core idea of what the barbarian is that I think is pretty solid. Thanks!