Thanks to Elizabeth Chaipraditkul​’s “Doll House”, I made a version that requires no glue or tape!

Thanks to Elizabeth Chaipraditkul​’s “Doll House”, I made a version that requires no glue or tape!

Thanks to Elizabeth Chaipraditkul​’s “Doll House”, I made a version that requires no glue or tape! (Although it would help to clean it up)

These pictures show, roughly, how I did it. I just experimented until it worked lol.

Has anyone used something like this in their games? Not strictly DW.

Has anyone used something like this in their games? Not strictly DW.

Has anyone used something like this in their games? Not strictly DW.

These are proto-types and took less than 5min. I like being able to portray what I see in my head to those at the table quickly. I also find 3d props to work very well. This, I think, can show important features of a room or scene. Maybe whiped up during a snack break, or prepared for fronts already discussed

Sword of Grephyndrog (Intelligent)

Sword of Grephyndrog (Intelligent)

Sword of Grephyndrog (Intelligent)

This rare and powerful sword takes into itself that which makes it stronger.

When you hold a magical item up to the Sword of Grephyndrog and pray upon it for several moments, the magical item disintegrates and its power is captured within the sword.

Use each power the same way you would prior to its integration into the sword. Any complications this may have are handled by the GM.

The Sword of Grephyndrog has a will its own. It appears to those worthy of wielding it. One must continually show the sword they are worthy by doing deeds of selflessness each day. Every day you go without a selfless deed, take -1 Ongoing. If you reach -3 Ongoing, the Sword of Grephyndrog disappears in search of a worthy wielder, and you lose all -Ongoing.

#DungeonWorldItem

Multi Classing

Multi Classing

Multi Classing

So I have a question about multi classing. I understand that some moves allow for a cross class move, but I’d hardly say this is multi-classing.

Has anyone found a way to effectively multi class? I haven’t tried it yet, but one way to do it would be to mimic AD&D and level up each class separately.

Example:

Trevor is a level 2 Fighter and a level 3 Wizard. This gives him a total level of 5.

Leveling would be the same, that is, you can’t have a character who’s combined levels exceeds 10. And the required XP for leveling any class would be your COMBINED LEVEL + 1.

Suggestions? Experience?

P.S.

I also understand the intrusion of class niches if multi classing.

Ever Eternal Lich

Ever Eternal Lich

Ever Eternal Lich

HP: 1 (Falling apart, literally)

Armor : 0 (Damn these filthy robes)

Damage: 1d4

Special Qualities:

->When damage is taken, that would kill a natural living creature, the EEL turns to dust, and in a flash of blinding light returns to its form prior to taking damage.

-> Phylactery: The EEL is permanently destroyed if the phylactery is destroyed.

Instinct

->Live forever

->Gain power

Moves:

-> Cast Spell

-> Call Reinforcements

-> Retreat, to fight another day

-> Turn foes to fight for the EEL

#DungeonWorldMonster

Can’t help but give the Barbarian Class some cool stuff.

Can’t help but give the Barbarian Class some cool stuff.

Can’t help but give the Barbarian Class some cool stuff. They always get left with such mundane gear. #DungeonWorldItem

Cuffs of Restraint (hand, 2 weight)

Whether once a slave who fought to be free, a criminal escaping justice, or some other unfortunate soul whose freedom was once taken, you turned what was your prison into a weapon of your arsenal. The Cuffs of Restraint are made of White Metal, a metal salvaged from the armor of fallen angelics, which has neutralizing properties capable of keeping any prisoner.

White Metal is strong enough to keep even the toughest beasts from escaping, and has the ability to prevent any magic from being performed by those who’s flesh touches it. Not even Thor himself could break the bonds made from White Metal.

Love me some Druid spells #DungeonWorldItem

Love me some Druid spells #DungeonWorldItem

Love me some Druid spells #DungeonWorldItem

Druidic Quarterstaff

This staff is standard for the Druid people. Enchanted with basic spells, necessary for the survival of it’s user. When you wield this staff and call upon its power, Roll+WIS. 10+ you successfully cast the spell, 7-9 you cast the spell, but it’s energy is sapped from the staff and the spell can not be cast again until you Make Camp in the wilderness. When you rest in the wild of your homeland, the earth’s energy flows naturally into the staff, restore 3 spells. If the wild is unbeknown to you Roll+WIS. 10+ Recharge 3 Spells, 7-9 Recharge 1 Spell.

Spells

Water Breathing

Gills form on the body, resembling that of aquatic life. A creature near you gains the ability to breath underwater for a short time, about ten minutes.

Goodberry

Hold out the staff and 1d8 berries sprout from its trunk. Each berry, when consumed, heals for 1hp and acts as a ration.

Mud and Stone

You can turn mud to stone and back again. An area, size large, near you transforms on your command.

Charm Animal

You have a way with animals. An animal you touch will treat you as a friend and obey 1 simple command.

Stone Flesh

Your flesh turns to Stone, granting you protection. Increase your armor by 1. The spell lasts until you dismiss it, during that time you take -1 Ongoing to cast further spells. 

————————————–

Through extended use of the staff, and experience, you have unlocked hidden powers within it.

◻◻◻◻◻Once, when you Make Camp, if you had used the staff to overcome a great challenge, mark a box and forgo 1Xp. When the last box is marked, you unlock the following higher tier spells. Include these in your choices when you recharge, and recharge one additional spell when you do.

Advanced Spells

Lightning

You build energy up within the staff and unleash it in the form of lightning at a target near you. The target takes 1d6 damage (ignore armor)

Root

You call vines and roots from below the earth to snare and constrict all targets within reach. The terrain around you becomes difficult to traverse for others.

Gaseous Form

You become like air and pass through cracks. You resist all forms of physical attacks and can’t make any moves while in this form. It last just a minute.

Got another one #DungeonWorldCC

Got another one #DungeonWorldCC

Got another one #DungeonWorldCC

Like that weapon? Don’t want to get rid of it? Now you don’t have to, with the new Smithy move. Allows anyone with a background in metal work to make and improve your precious gear. Get it now!

Hammer ‘N Anvil

When you spend time and resources to craft a new, or modify an old, piece of gear, describe how and Roll+(1 per 10gp spent). 10+ hold 2, 7-9 hold 1, 6- “Oops, what a mess”. Spend holds one for one.

Melee Weapon

New weapon starting tags (hand, two-handed, 1 weight)

-> Add one range(Close, Reach and +1 weight)

-> Add one tag (Forceful, Messy, Stun, Precise, Piercing +1)

-> Becomes One-Handed and Awkward (can’t take this if it’s already Awkward)

-> +1 damage and becomes Two-handed (can’t take this if it’s already Two-Handed, or has +3 damage already)

-> Remove one of these tags (Requires, Awkward)

-> Thrown (Near)

-> -1 weight and -1 damage (Can’t be less than 1 weight)

Armor/Shield

New armor starting tags (0 armor, worn, 0 weight)

New Shield starting tags (+0 armor, 1 weight)

-> +1 armor, +1 weight, Awkward, Clumsy (can’t take this if it’s already Clumsy, Awkward or has +3 armor)

-> Remove one of these tags (Clumsy, Awkward, Requires)

-> -1 weight and becomes Awkward (Can’t be less than 1 weight)

Repair

You can repair any non-magical metal work, given the proper supplies, and tools. When you spend some time with your tools repairing broken gear, Roll+STR.

10+ the item is repaired

7-9 it requires more supplies, spend half the total value of the gear or lose it completely

Few, that’s allot I know. I think I got something here. It flows like water, adding positives with negatives and spending gold to reduce the risk of losing your special piece of equipment. Then finally, removing all the negative effects, so you can further increase its potential, but not without further gold cost, because after all we don’t want a 6-.

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Here is another simple CC move. Great for any spell user. #DungeonWorldCC

Scribe

When you have time to sit and write down a spell you know/prepared and empower your words with magical energy onto a blank piece of parchment, Roll+INT and forget the spell until you make camp.

10+, The scroll is complete

7-9, choose one:

-The magic within the parchment won’t last the day

-The spell contains unforeseen consequences (GM will tell you how when the scroll is used)

-Making the scroll has drained you more than expected. Forget an additional spell until you make camp.

I just love compendium classes and moves.

I just love compendium classes and moves.

I just love compendium classes and moves. With so many classes out there, I feel it unnecessary at times to build an entirely new class when all you really want is a little something extra. Sure, there can be focus issues, but those can be overlooked and heck even seen as extra; no harm done.

I like to even give compendium classes at level 1 provided a sufficient back story for the character.

So, my question is, does anyone have a list of compendium classes people have created?