A magic item for my Saturday game. Comments of all adepts of Holy W teachings are appreciated.)))

A magic item for my Saturday game. Comments of all adepts of Holy W teachings are appreciated.)))

A magic item for my Saturday game. Comments of all adepts of Holy W teachings are appreciated.)))

In case you are interested what happens on 6 – Zolhua half-balor half-medusa of who’s horn this item had been fashioned senses the bearer of Horn and starts to seek for his lost bodypart.

And another thing – English is not my native language so I apologize for any mistakes in advance.

https://www.dropbox.com/s/vi4akd49nl5czks/Horn%20of%20Cera.pdf?dl=0

Yesterday in my new DW/IW campaign my players obtained a sniper rifle (yes we have strange Dungeon World here in…

Yesterday in my new DW/IW campaign my players obtained a sniper rifle (yes we have strange Dungeon World here in…

Yesterday in my new DW/IW campaign my players obtained a sniper rifle (yes we have strange Dungeon World here in Soviet Russia) made in secret military Lab Beta. The mechanic already found out that it has 12 smart bullets in it which need to be tuned to the rifle and programmed.

Any ideas what to do with it now? Make it a “magic” item? A special move? Just a weapon with suitable tags? Something else? I have some ideas, but would like an advice from the hive-mind 🙂

Finished first session of our old Echoes of the Flame campaign revival using DW (with IW classes added).

Finished first session of our old Echoes of the Flame campaign revival using DW (with IW classes added).

Finished first session of our old Echoes of the Flame campaign revival using DW (with IW classes added).

Saw two elemental warships from the top of a tree.  After that our skydancer (whose name is Dancer) also saw a tank and an APC going that way. 

We killed about a dozen bandits and took their stuff (including a sniper rifle made in the military Beta Lab).

Dungeon World…

What?

Roll up a monster in Fourthcore alphabet then stat it up for DW. Easy way to make unique and scary beasties

Roll up a monster in Fourthcore alphabet then stat it up for DW. Easy way to make unique and scary beasties

Roll up a monster in Fourthcore alphabet then stat it up for DW. Easy way to make unique and scary beasties

Reading Dune and Dark Sun DW hack… I guess I’m not the first one to think of crossover? :-)

Reading Dune and Dark Sun DW hack… I guess I’m not the first one to think of crossover? 🙂

Reading Dune and Dark Sun DW hack… I guess I’m not the first one to think of crossover? 🙂

A move that I thought about today while reading Jim Butcher’s Cold Days in the bus.

A move that I thought about today while reading Jim Butcher’s Cold Days in the bus.

A move that I thought about today while reading Jim Butcher’s Cold Days in the bus.

#druidweek  

When the Wild Hunt is upon you tell how you are going to avoid it and roll+Smth (like Defy Danger move). On 10+ choose 3. On 7-9 choose 2. On 6- choose one and probably there will be other consequences as well.

_ you have survived

_ you have hidden from the Hunt

_ you haven’t joined the Hunt

_ you remember everything that have happened