Honoring the Dead

Honoring the Dead

Honoring the Dead

I have a player who’s new to RPGs, but he’s super enthusiastic and really having a great time in our campaign. Sadly, his PC Arnulf, Cleric of Ulgorshod (Lord of Dark and Depressing Things) has rolled Last Breath twice in the past two sessions. He lucked out with a 10 two sessions ago, but then got sliced in two this past weekend on a 5 (luckily Arnulf embraces pain and suffering, so he died happily).

I want to do some kind of cool callback to Arnulf or bring him back for some kind of cameo, because he was such a great character. Any ideas?

Based on a discussion at the DW subreddit, here is my take on the rolls the PCs made in the Mines of Moria in the…

Based on a discussion at the DW subreddit, here is my take on the rolls the PCs made in the Mines of Moria in the…

Based on a discussion at the DW subreddit, here is my take on the rolls the PCs made in the Mines of Moria in the Fellowship of the Rings. I just annotated the script. For review & comment.

https://docs.zoho.com/file/egrjad40974fabe80425e9c91d3a55793c803

Advanced Moves that do extra damage, like Smite or Merciless…these apply to dealing damage via the Defend move as…

Advanced Moves that do extra damage, like Smite or Merciless…these apply to dealing damage via the Defend move as…

Advanced Moves that do extra damage, like Smite or Merciless…these apply to dealing damage via the Defend move as well, correct?

When you spend Defend hold to redirect an attack to yourself, can you get a Defy Danger roll, or do you just absorb…

When you spend Defend hold to redirect an attack to yourself, can you get a Defy Danger roll, or do you just absorb…

When you spend Defend hold to redirect an attack to yourself, can you get a Defy Danger roll, or do you just absorb the attack?

Government Shutdown Dungeon World was a huge success.

Government Shutdown Dungeon World was a huge success.

Government Shutdown Dungeon World was a huge success. Great GMing by Misha Polonsky . My clueless Paladin ended up surviving the entire adventure in nothing but his finely embroidered briefs with nothing but a sword and shield and even managed to help take down a Spider Lord!

Okay, let’s say a 5th level Bard takes Multiclass Dabbler and takes Wizard Cast a Spell and Spell Book.

Okay, let’s say a 5th level Bard takes Multiclass Dabbler and takes Wizard Cast a Spell and Spell Book.

Okay, let’s say a 5th level Bard takes Multiclass Dabbler and takes Wizard Cast a Spell and Spell Book. Does she now cast like a 4th level Wizard or a 1st level Wizard? Feel free to just link me to a previous discussion, I’m sure this was asked before.

In the last session, our Paladin, Augustine, went from being a servant of the light god to a servant of the Great…

In the last session, our Paladin, Augustine, went from being a servant of the light god to a servant of the Great…

In the last session, our Paladin, Augustine, went from being a servant of the light god to a servant of the Great Gator. The Great Gator blessed him, turning his plate mail green. What other effect did this have on the armor? The only idea I have so far is allowing him to swim like a gator.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet.

Highlight of Sunday’s session: the PCs spent a good half hour+ inspecting what turned out to be a troll’s toilet. The dwarf used talk to stone to ask the cave about it: “the leader comes in and leaves vile abominations in there.” Massive locked door with “BOSS ONLY” on it. Druid turned into a mouse and snuck under and managed, after some doing to unlock it for the rest of the party. They climbed up and ended up using Spirit Talker to talk to the stone slab that was covering the hole, “HELP! SAVE ME FROM THIS HELL!”

Also managed to make goblins challenging for level 6ish PCs with lots of traps, makeshift barriers, flaming things, etc. The fights with goblins turned out to be way more interesting than the troll fight, which was kind of anti-climatic due to the fact that we needed to wrap things up quickly.

Nitpicky rule question: if you roll a 6 and mark XP, and then someone Aids you to make it a 7, is the XP rescinded?

Nitpicky rule question: if you roll a 6 and mark XP, and then someone Aids you to make it a 7, is the XP rescinded?

Nitpicky rule question: if you roll a 6 and mark XP, and then someone Aids you to make it a 7, is the XP rescinded?

This week on Dungeon World:

This week on Dungeon World:

This week on Dungeon World:

I think this is about our 8th session. Players are Level 5-6ish right now. Here is a quick and dirty write up:

-Spike the Druid had unleashed a flood on Fool’s Gulch during the fight with the Paladins of Augustine’s (now former) order.

-Most of the village had evacuated to watch you all fight the Knights, but you still heard screams coming from within.

-As you rushed in, there was a massive wind in addition to the flood. You eventually discovered that this was being caused by an angry wind spirit that was ticked off because Spike had been controlling the wind without her permission.

-Oerik the Cleric and Kira the Ranger took on rescue duty, saving the barkeep, the mayor (Gundin), the kilt salesman, and the two children that want to be like the Paladin.

-Zok the Orcish Fighter, as well as Augustine and Spike, went toe to toe with the wind spirit on top of the tavern, getting blown off by her powerful wind blasts several times during the fight. Spike accidentally empowered the enemy using Elemental Mastery, and she turned into a tornado!

-This didn’t stop Zok though! He and his vulgar sword, Ka-Tool, chopped the tornado in half, destroying the tavern in the process.

-Kira lost her Blood Bow while saving flood victims.

-With the town destroyed, you led the refugees to Kellodin’s Keep, where the dwarves were preparing for war with the orcs!

-You saved the refugees of Fool’s Gulch from a raid by gnolls during the journey.

-Oerik finally turned away from the dark side and let his ancestor, Kellodin, destroy the necromancer’s staff he had come to treasure so much.

-Upon reaching the keep, the King’s Envoy Thinar wanted to send you all to get rid of an ogre that was blocking a bridge and stopping vital supplies from reaching the keep. Zok, being an orc, wasn’t so sure this was a bad thing…

-A swamp elf showed up informing the dwarves that orcish slave raiders were about to hit an elvish settlement in the swamp. You convinced Thinar to send a detachment of dwarves to help fight them off in return for your leaving immediately to deal with the bridge problem.

-On the way to the bridge, Spike’s brother Braun showed up and let her know that there was a sudden drought on the plains, and the livelihood of their civilization was in jeopardy.

-Upon reaching the bridge, you found two ogres rather than one. You coaxed one of them over with Spike in goat-form and an “I Am the Law” by Augustine, but found out they had goblin cronies up on a ledge waiting to ambush you.

-You beat up the ogres and Zok took a surrendered goblin “wizard” as a servant. During the fight the ogres alluded to a “boss.” The goblin told you that the boss’s lair had a secret entrance down under the bridge.

This was one of my favorite sessions so far. I found a couple things I would have done differently. During the gnoll ambush on the refugees, I wish I would have had the gnolls threaten the bystanders more and have the PCs have to save them, especially once the PCs gained the upper hand. Also, during the fight on the bridge, the PCs were getting pelted by stones, arrows, etc from the ambushing goblins, and I don’t think I made dealing with this barrage while fighting big mean ogres tricky enough.