Title

Title

Flying Vampire Frog (Group, Tiny)

Bite (d6-2 damage 1 piercing) 4 HP (0 armor)

Hand

A terrifying union of giant tropical tree frog and vampire bat; the Flying Vampire Frog haunts jungles and rain forests eager for its next liquid meal.

Custom Move: When a vampire tree frog drains your vitality, ROLL+CON.

On a 10+, It’s just a little blood. On a 7-9, it’s a lot of blood and you choose 1.

You must Defy danger versus Constitution before you can go back fighting.

You take -1 ongoing until you Make camp.

You are overcome with a “blood rage” and must fight to you or your foe is dead.

On a 6-,You’re too weak to fight until you next make camp.

Instinct: Drains blood

Swoops down on prey

Summon other Flying Vampire Frogs

Croaks eerie tunes

David’s Lonely Adventurer compendium class from the Discern Realities podcast? Anyone have it?

David’s Lonely Adventurer compendium class from the Discern Realities podcast? Anyone have it?

David’s Lonely Adventurer compendium class from the Discern Realities podcast? Anyone have it?

The short story that inspired my monster….

The short story that inspired my monster….

The short story that inspired my monster….

Weaver in the Darkness (Solitary, Small, Magical, Stealthy, Planar, Amorphous)

Consume life (d12 damage) 15 HP

Close, Near

Special Qualities: Amorphous, Undead, Harmed only by magic or magic weapons

“A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.It seemed that the light and sound were woven upon the senses… like some Lethean spell.” -Clark Ashton Smith

Custom Move: When you first gaze upon the Weaver, ROLL+INT.

@On a 10+, you ignore its enthralling enchantment!

@On a 7-9,: You take -1 ongoing while distracted by its siren lights and song.

@On a 6, you’re transformed into a living immobile statue as long as the Weaver is present.

Instinct: Drain Life

Enthrall Victims

Charm bystanders

Weaves illusions

Consume corpses

Haunts tombs and crypts

Based on Clark Ashton Smith’s “Weaver in the Vault”

http://www.eldritchdark.com/writings/short-stories/241/the-weaver-in-the-vault

Weaver in the Darkness (Solitary, Small, Magical, Stealthy, Planar, Amorphous)

Weaver in the Darkness (Solitary, Small, Magical, Stealthy, Planar, Amorphous)

Weaver in the Darkness (Solitary, Small, Magical, Stealthy, Planar, Amorphous)

Consume life (d12 damage) 15 HP

Close, Near

Special Qualities: Amorphous, Undead, Harmed only by magic or magic weapons

“A coldly shining, hueless globe, round as a puffball and large as a human head, had risen from the fissure and was hovering above it like a mimic moon. The thing oscillated with a slight but ceaseless vibratory motion. From it, as if caused by this vibration, the heavy humming poured, and the light fell in ever-trembling waves.It seemed that the light and sound were woven upon the senses… like some Lethean spell.” -Clark Ashton Smith

Custom Move: When you first gaze upon the Weaver, ROLL+INT.

@ On a 10+, you ignore its enthralling enchantment!

@ On a 7-9,: You take -1 ongoing while distracted by its siren lights and song.

@ On a 6-, you’re transformed into a living immobile statue as long as the Weaver is present.

Instinct: Drain Life

Enthrall Victims

Charm bystanders

Weaves illusions

Consume corpses

Haunts tombs and crypts

Based on Clark Ashton Smith’s “Weaver in the Vault”

“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn”.

“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn”.

“Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn”.

“In his house at R’lyeh dead Cthulhu waits dreaming.”

― H.P. Lovecraft, The Call of Cthulhu

I’m thinking Sauron for VP….

Assassin of Justice (Dungeon World Compendium Class) 1.0b

Assassin of Justice (Dungeon World Compendium Class) 1.0b

Assassin of Justice (Dungeon World Compendium Class) 1.0b

If you vow revenge against a powerful evildoer you may take the following move when you next level up:

You are an Assassin of Justice. Once an evildoer has blooded your blade you may choose to track that villain forever. The creature’s hateful blood calls out to you in your dreams; and shades of the creatures murdered victims point the way at night. In the day footprints only you can see shadow your vision. You can only have one such target at a given time.

Once you’ve taken the moves above the following moves count as class moves for you. In addition to your normal list of moves you may choose from this list when you level up:

Assassin of Evil: You gain the ability to inflict double damage when attacking your “target”.

Immune Mind: You are immune to magic directed at your mind. You will still have problems with illusionary spells cast before your arrival.

Poison Immune: You are immune to ingested poisons. You may choose not to become intoxicated by alcohol.

World-walker: You gain the ability to pursue your “target” with your party to any alternate dimension or plane they may flee and also return from this place to your world of origin.