My first Compendium Class is for our Sylvan World game. It intends to establish a knightly code and flavor for characters wanting to protect the Woodland Realm.
Any comments?
Sylvan knight
When you make a vow to uphold the chivalric virtues and protect the forestland realm, this compendium class becomes available.
Starting move:
Knight of the Realm
When you take action protect someone or something, you gain +1 ongoing as long as your actions are virtuous and brave.
Advanced moves:
Champion of the Woods
The creatures and beasts of the wilderness feel kinship to you. Unless provoked they will always be friendly or neutral to you and your party.
Favour of the Wilds
If you are not wearing any armor, by concentrating for a moment, you may summon an armor of branches, leaves, stone and moss. Treat this as 2 armor.
Herbal Remedies
Whenever you make a camp or forage in the wilderness, you always gain poultices and herbs.
Spirit Sight
Gifted with the sight of the spirits, you always see through illusions and physical changes and may determine which creatures are from other Planes.