My first Compendium Class is for our Sylvan World game.

My first Compendium Class is for our Sylvan World game.

My first Compendium Class is for our Sylvan World game. It intends to establish a knightly code and flavor for characters wanting to protect the Woodland Realm.

Any comments?

Sylvan knight

When you make a vow to uphold the chivalric virtues and protect the forestland realm, this compendium class becomes available.

Starting move:

Knight of the Realm

When you take action protect someone or something, you gain +1 ongoing as long as your actions are virtuous and brave.

Advanced moves:

Champion of the Woods

The creatures and beasts of the wilderness feel kinship to you. Unless provoked they will always be friendly or neutral to you and your party.

Favour of the Wilds

If you are not wearing any armor, by concentrating for a moment, you may summon an armor of branches, leaves, stone and moss. Treat this as 2 armor.

Herbal Remedies

Whenever you make a camp or forage in the wilderness, you always gain poultices and herbs.

Spirit Sight

Gifted with the sight of the spirits, you always see through illusions and physical changes and may determine which creatures are from other Planes.

RAmbling about our second “first” session: http://blog.guildredemund.net/2016/11/07/sylvan-world-2/

RAmbling about our second “first” session: http://blog.guildredemund.net/2016/11/07/sylvan-world-2/

RAmbling about our second “first” session: http://blog.guildredemund.net/2016/11/07/sylvan-world-2/

http://blog.guildredemund.net/2016/11/07/sylvan-world-2/

I KNOW I stumbled upon a supplement that hide guidelines for creating a tavern.

I KNOW I stumbled upon a supplement that hide guidelines for creating a tavern.

I KNOW I stumbled upon a supplement that hide guidelines for creating a tavern. Any idea which document this was? Can’t find it anymore.

Trying to come up with magical items for our new campaign. Is this clear enough?

Trying to come up with magical items for our new campaign. Is this clear enough?

Trying to come up with magical items for our new campaign. Is this clear enough?

White Glaive of Light close, 2 weight

These broadswords were forged by titans for their wars against the gods. Over the ages most of them have disappeared since they possess the power to strike down even the most powerful of enemies. The swords hold a magical condition: to use them the wielder must perform three heroic acts. If the condition is met and the wielder goes into combat he my use the White Glaive of Light to attack any kind of being as an equal – from gods and titans to smallest of goblins. The sword can wound them all.

Has someone written a simple Compendium Class for Knight?

Has someone written a simple Compendium Class for Knight?

Has someone written a simple Compendium Class for Knight? (Maybe even Arthurian knight?) I have been in flue the whole week and my head just doesn’t work right now and I kind of need one asap… >_<

Is there a hack of playing Dungeon World with extremely high powered characters?

Is there a hack of playing Dungeon World with extremely high powered characters?

Is there a hack of playing Dungeon World with extremely high powered characters? I’m thinking of starting a campaign with oneshot where in essence the characters defeat the Ultimate Evil in cataclysmic battle. The actual campaign would deal with the world long after that. Like the defeating of Morgoth and then going against Smaug in Tolkien’s Middle-Earth.