I’m a member of various system agnostic role-playing communities.

I’m a member of various system agnostic role-playing communities.

I’m a member of various system agnostic role-playing communities. Often people ask how to deal with various GM’ing related problems, most often associated with some problematic mechanic that isn’t “realistic”.

As a consequence, a fair share of my comments can be summarised to “I play Dungeon World, where the GM decides what happens when the players roll bad. As such, this is never a problem in DW,” along with a short explanation of how the resolution mechanic work, the strong hit / weak hit / miss structure. “You could try it out?”

So, despite the fact that I’m blatantly advertising, I’ve concluded that Dungeon World is the most “realistic” fantasy RPG ever written.

Just saying.

Community Votes for #bardweek !

Community Votes for #bardweek !

Community Votes for #bardweek !

I’ll make another compendium class like the one I just posted, based on a community-provided style of performance!

Give your own suggestion and like the ones you want to see made! Every day I’ll make the one that currently has the most likes!

I’m sure Tim Franzke would like to give some of the suggestions a spin as well 😉

#bardweek   #compendiumclass

#bardweek   #compendiumclass

#bardweek   #compendiumclass  

So, I decided that I would like to contribute to this class week, and I decided to do this with a CC ^^

So, here goes! I’m writing as I go along here 😉

I think there’s a lot of potential for making CC directly related to different kinds of performances, so I’ll start making a “Breakdancing Bard”, just to completely break the mold!

Athosian Wardancer

When you have been tutored in the secrets of the wardancer, you may take this move the next time you level:

Dazzling Wardance

When you make the dance of war as a part of your arcane performance, on a hit you can move between foes without endangering yourself and you get +1 hold next time you defend in this battle.

Once you’ve taken “Dazzling Wardance,” the following moves count as class moves for you. In addition to your normal list of moves, you may choose from this list when you gain a level.

Air Flares

When you make the “air flares” dance move roll+CON. On a 10+ you can fly briefly and can carry a nearby ally into an advantageous position. Your GM will give you a choice between two such positions.

On a 7-9 you also get slightly dazed and take -1 forward as you vision keeps spinning for a while.

The Windmill

When you make the “windmills” dance move roll+CON. On a 10+ you create a wave of repulsion that will blow back any enemies at close range. On a 7-9 it goes out of control and you blow away all allies at close range as well. 

Street Cred

Your mad dancing skills attract all the b-boys and flygirls in town. When you make a street performance showcasing your latest and most difficult moves roll+CHA. On a hit you attract a group of fans. On a 7-9 they can introduce you to some useful and influential people in the city’s underground. On a 10+ one of the fans has some influence in the city’s underground milieu and is willing to pull some strings for you.

(Street Cred wasn’t well-defined in this post originally. Tim Franzke got the idea of attracting fans.)

Inspiration for dance moves from: http://list25.com/top-25-craziest-breakdance-moves/

http://list25.com/top-25-craziest-breakdance-moves/

#dragonplaybook

#dragonplaybook

#dragonplaybook

So, I was tinkering with the Fable class, but I couldn’t find out how to make it work.

The concept was that I wanted it to be a “make your own mythic monster” class, but I wanted it to be able to portray fantastic creatures like the Sphinx, Dragons and what not.

It seemed that my idea was to make a class capable of supporting several weak concepts, and this seemed to be its downfall.

I scrapped the idea and I’ve decided to specialize the concept solely onto that of Dragons, because that was something I wanted to be able to use in my coming campaign.

Turns out making racial options (or breeds) for Dragons is actually quite fun!

Macetail – Your tail is a potent melee weapon in its own right! It has the reach and forceful tags.

Serpent – You body is long, slim and incredibly agile. You can fit through openings that any small creature could fit into.

Stoneback – Your scales are much more dense than those other dragons, making yours by far the heaviest breed. You have +1 Armor.

I want to play Dungeon World tonight, from 7 PM to 11 PM, GMT+2. Unfortunately, this time period is not changeable…

I want to play Dungeon World tonight, from 7 PM to 11 PM, GMT+2. Unfortunately, this time period is not changeable…

I want to play Dungeon World tonight, from 7 PM to 11 PM, GMT+2. Unfortunately, this time period is not changeable…

Does anyone want to join me?

Disclaimers

– I will improvise everything based on your answers to my questions about your characters and the world.

– My questions might be a bit loaded.

– We make characters together, in the beginning of the hangout.

– People should have a printed set of the character sheets ready, unless they have some neat substitute like an editable pdf or whatever.

The “follow the dice” discussion from the now horribly mangled comment section of the Undead Dwarves & Healing post.

The “follow the dice” discussion from the now horribly mangled comment section of the Undead Dwarves & Healing post.

The “follow the dice” discussion from the now horribly mangled comment section of the Undead Dwarves & Healing post. Link at the bottom.

First of all, let’s set a few things straight.

– This is not an attack on anyone’s way of enjoying Dungeon World.

– I’m sincerely sorry if what I said was offensive in any way. I did not mean to offend anyone.

So, to recap, the discussion was about whether or not Ben Wray made a good move with letting the Dwarf go undead instead of dead-dead. Tim Franzke argued, and I agreed, that it sounded more like an “7-9 bargain” without the actual bargain, only the bad stuff. The discussion then went into whether or not the GM was ignoring the roll of the dice.

There seemed to be two “sides” in this discussion; The few us that said he did, and the rest who was more like “meh, who cares?” Finally the question was asked, and rightfully so, by David Guyll: “What is the big deal?” I’ll try to answer this here.

To begin, I think this topic is tremendously important. I like to “play by the rules”, because the rules of the game is all about setting expectations for the game.

Expectations are the single most important preliminary for any game. The rules are what we agree upon before play, and as such it is the collective agreement on both the purpose and scope of the game, and even more simply put; how stuff just work in the game.

When we begin to tinker with the rules mid-game (screw before the game, that stuff is house rules and just as legitimate as any other rule. Of course, you might add) you risk disappointment. There’s a strong probability that there will sit one guy around the table who doesn’t like the sudden (and maybe to him totally unnecessary) overruling of a pretty well-established rule.

The disappointment often come because such a thing is arbitrary. We agree on the rules when we begin, even if we don’t talk about them. If we don’t the rules we agree to play by are the actual printed rules. Whenever someone willfully ignores the rules, be it the GM or any other player, someone else might get offended by that.

If the GM “saves” one character from death, even though the rules clearly states that he should have died, then what happens if he doesn’t save another? Would that be “fair”? No, it wouldn’t. Some people claimed that killing a player in the first session isn’t “being a fan of that character.”

My claim is the opposite, because it isn’t the GM that actually kills the character. It is the dice, and the players are themselves way more responsible for bringing out the dice than the GM is in my experience.

When a player goes into a fight with Great Abyss Lord Tentacula, then he knows that he might take enough damage to get his character killed. If he doesn’t, there has gone something entirely wrong with communication.

As such, not killing the character when he drops to 0 hp and misses his Last Breath roll deprives that player of making meaningful choices. Every fight is a risk, albeit a small one. They choose to take that risk. Removing the risk makes the choice illusory, a non-choice. It is, and I can not stress how much I really just mean this, railroading. You deprive the player of meaningful choice. It becomes an illusion of choice.

“Choice” is a funny word here that I use a lot, because I really honestly believe that when boiled down, role-playing games are purely about choices. “What do you do?” is all about presenting a player with a choice.

When the player chooses the dangerous route, honor that and let the consequences be what he was promised. Otherwise, he chose blindly.

I would much rather make a new character than be saved (yet again) by some deus ex machina. Others might not agree with this, but hey, this is my thread now, and I’ll sing if I want to.

So. That’s my thoughts, but they are surely not the only set of them. What do you have to say about all this?

https://plus.google.com/117478240607286855024/posts/Rnf7ikGoz7d

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

What is the most bat sh*t crazy thing that ever happened in a session you participated in?

Dungeon World has a thing for making player come up with crazy solutions to straight out insane situations, and they either come out battered and half broken, or they’re barely sweating. You know, the Strong Hit to Miss ratio and all that…

If I must name one thing, then it was the time the Wizard turned two of his friends into Purple Worms, by rolling 12+ while casting Polymorph and having the Greater Empowered Magic move.

Basically, they had just slaughtered the kobolds guarding the dungeon. As they had traveled the entire day, they decided to make camp. Of course, since the remaining kobolds weren’t dead yet, they launched a search party for whoever did it, and the party spots them way before they find their camp. The Wizard then casts polymorph on the Barbarian and rolls a 12+ and decided to transmute the Fighter as well. The Fighter then digs (read “eats”) his own path into the mountain, while the the Barbarian swallows the kobold search party.

I’m curious about other peoples stories.

Microscope world creation was incredibly fun yesterday!

Microscope world creation was incredibly fun yesterday!

Microscope world creation was incredibly fun yesterday!

So, we have five major races in our setting; orcs, elves, dwarves, lizardmen and dragons.

No humans, no halflings. Not in the known part of the world at least, and the world is in ruins after, well, a world war of sorts.

And it’s magic punk.

That gives us a lot of work to do, especially with the racial moves.

I can’t wait to get started on this campaign!

#campaign   #microscope   #holyshitdragons