So, I decided that I would like to contribute to this class week, and I decided to do this with a CC ^^
So, here goes! I’m writing as I go along here 😉
I think there’s a lot of potential for making CC directly related to different kinds of performances, so I’ll start making a “Breakdancing Bard”, just to completely break the mold!
When you have been tutored in the secrets of the wardancer, you may take this move the next time you level:
When you make the dance of war as a part of your arcane performance, on a hit you can move between foes without endangering yourself and you get +1 hold next time you defend in this battle.
Once you’ve taken “Dazzling Wardance,” the following moves count as class moves for you. In addition to your normal list of moves, you may choose from this list when you gain a level.
When you make the “air flares” dance move roll+CON. On a 10+ you can fly briefly and can carry a nearby ally into an advantageous position. Your GM will give you a choice between two such positions.
On a 7-9 you also get slightly dazed and take -1 forward as you vision keeps spinning for a while.
When you make the “windmills” dance move roll+CON. On a 10+ you create a wave of repulsion that will blow back any enemies at close range. On a 7-9 it goes out of control and you blow away all allies at close range as well.
Your mad dancing skills attract all the b-boys and flygirls in town. When you make a street performance showcasing your latest and most difficult moves roll+CHA. On a hit you attract a group of fans. On a 7-9 they can introduce you to some useful and influential people in the city’s underground. On a 10+ one of the fans has some influence in the city’s underground milieu and is willing to pull some strings for you.
(Street Cred wasn’t well-defined in this post originally. Tim Franzke got the idea of attracting fans.)
Inspiration for dance moves from: http://list25.com/top-25-craziest-breakdance-moves/