What playbook moves are have you used (or seen in use) that best express these character traits?

What playbook moves are have you used (or seen in use) that best express these character traits?

What playbook moves are have you used (or seen in use) that best express these character traits?

 – Resolve

 – Bravery / Daring

 – Resourcefulness

 – Inspiring others

Any playbooks welcome, even other PbtA games. 

Bonus points for things that aren’t just +1 forward/ongoing to X.

New playbook for #Stonetop: the Heavy.

New playbook for #Stonetop: the Heavy.

New playbook for #Stonetop: the Heavy

I struggled a bit choosing its name its exact space in the fiction and the town.  I mean, obviously this guy is the fighter analog, but I didn’t want to just call it “the Fighter.”  I wanted a name that said something more about normal folk saw them: as a particularly violent and dangerous individual. As our particularly violent and dangerous individual.  I think the Heavy gets at that.

The backgrounds were also tricky. If you’ve been following these, you might have noticed that the Stonetop playbooks all have one background that implies you grew up there and always had this job, another background that implies you came to Stonetop from someplace else, and a third that could be used to justify a local suddenly stepping into the role of adventurer.  The last two options are there to allow for new characters coming into the game mid-stream.

History of Violence and Storm-Touched worked for the last two, but I really swirled a lot around the “always been here” background.  How do you justify this total badass living in a podunk village like Stonetop? I eventually came around to “sheriff” after something made me think of Bigby Wolf from Fables. And I think that’s just right.

As always: feedback welcome, especially if you see something wrong or that could be better.

https://drive.google.com/file/d/0B0lFq3ECDQDQS2lYMnVmUWJKSDA/view?usp=sharing

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

More stuff for #Stonetop : the regional map, expedition moves, and the ranger.

Some of the expedition moves are new, some are changes to existing DW moves. I added them partly because of personal preferences (Perilous Journey always bugged me) and partly to reflect the nature of this world. Most travel happens on the old Makers’ roads. Travel to other places is perilous at best, and wandering around looking for something without a guide is a good way to get into trouble.

The ranger is a total rewrite (like all the Stonetop playbooks will be, to tie them more directly to the town). Some of their moves interact with the expedition moves, and this version of Animal Companion uses the Follower rules I posted earlier.

As always, feedback appreciated!  

https://drive.google.com/file/d/0B0lFq3ECDQDQcEEzNUVNQl9LODA/view?usp=sharing

Looking for examples of how Outstanding Warrants has been used in your games.

Looking for examples of how Outstanding Warrants has been used in your games.

Looking for examples of how Outstanding Warrants has been used in your games. When did it trigger? What was the outcome? How did it affect the game?  Was it fun?

(I’ve just realized that it’s never come up in any of the games I’ve run, which strikes me as odd.)

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village…

Steading moves and playbook for #Stonetop.  The idea behind these rules is to tie the PCs to a small village (Stonetop) and drive adventures based on threats, crises, and opportunities facing their home. 

It’s meant as more of a “slow burn” type of game, where seasons or years might pass between adventures.

Feedback welcome! Especially from any system savants out there who spot any obvious problems or loopholes with the interactions I’ve got set up. 

https://drive.google.com/file/d/0B0lFq3ECDQDQQV83U005LWJ4WHc/view?usp=sharing

Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Anyone have any good custom moves (formal or that you made up on the fly) for dealing with weather?

Like…

 – When you press on despite the driving rain,…

 – When you trudge through the snowy plains,…

 – When you seek shelter from the coming storm,

That sort of thing?

Bonus points if the move has seen use in play and you share how it went.

Jason Lutes: I seem to recall you’re working on a wilderness adventure supplement; you were asking around about hard…

Jason Lutes: I seem to recall you’re working on a wilderness adventure supplement; you were asking around about hard…

Jason Lutes: I seem to recall you’re working on a wilderness adventure supplement; you were asking around about hard moves for each role in a Perilous Journey.  You still working on that?

I’ve been rolling around alternatives to Undertake a Periolous Journey; I’d be interested in picking your brain.

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules.

I’ll be honest, I’ve never been a fan of the hireling rules. Or, honestly, the rules for the ranger’s animal companion.  I find there to be more GM fiat than I’m comfortable with. I find that the hireling skills feel fairly limited, and dislike how many of them treat hirelings as disposable.  I find the division between hirelings (or the ranger’s animal companion) and monsters (including adversarial NPCs) weird. Why does the goblin have HP and a damage die but my pet wolf doesn’t?

So, I made this for #Stonetop. It’s a new set of rules for followers as opposed to hirelings.  I’m thinking I’ll also redo the ranger’s animal companion to use these rules as well.

Feedback appreciated!

(Though please don’t bother trying to sell me on the hireling rules or the animal companion. I’ve thought a lot about them, and I’m not really interested in discussing them.)

https://drive.google.com/file/d/0B0lFq3ECDQDQRGxZZEJFbDZhdXM/view?usp=sharing

Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress.

Gear list for #Stonetop, my work-in-progress. 

The idea is that the PCs are tied closely to a poor village (Stonetop), and undertake adventures mostly on behalf of the community.  The gear list is meant to reflect the steading’s ongoing fortunes in a way that directly affects the PCs in play. The better the steading is doing, the more/better gear the PCs have access to.

Also: an attempt to make a weapons & armor list that better fits my personal sensibilities and sense of “realism”. 

(And in case you’re wondering, the Fighter’s Signature Weapon will get an overhaul to go with this, probably ala Class Warfare’s Bearer.)

https://drive.google.com/file/d/0B0lFq3ECDQDQN2dSYU9SZEw5LXc/view?usp=sharing

Anyone had a player use a crossbow in their game?

Anyone had a player use a crossbow in their game?

Anyone had a player use a crossbow in their game? I’m curious how the reload tag interacted with ammo and the fiction.

Like, mechanically, the only time you expend ammo is when you roll 7-9 on Volley and choose “you have to take several shots, reducing your ammo by 1.”  But that seems at odds with the reload tag: “After you attack with it, it takes more than a moment to reset for another attack.”

I’m tempted to say that you can’t pick that option on a 7-9 result, but then you never deplete your ammo with a crossbow.  Maybe that’s not a big deal; finding time to load your crossbow seems like a much more limiting factor than running out of quarrels.

Curious what others’ experiences have been.