Steading moves and playbook for #Stonetop. The idea behind these rules is to tie the PCs to a small village (Stonetop) and drive adventures based on threats, crises, and opportunities facing their home.
It’s meant as more of a “slow burn” type of game, where seasons or years might pass between adventures.
Feedback welcome! Especially from any system savants out there who spot any obvious problems or loopholes with the interactions I’ve got set up.