First stab at FotF 2e treasure tables
Okay, getting ’em down to 1 page was a bit of wishful thinking, but 3 pages ain’t bad, right? I wrestled with this a long time. It does call for a fair number of rolls, but I am liking the output so far. And hey, if they’re rolling to see what treasure they find it won’t be boring. Right? Right?
Maezar and John Marron, you may have immediate interest in this. Note that if you roll a “Rarity,” all there is right now is magic items in that category.
As mentioned previously, I need to streamline/pare down the creature creation guidelines, but for now they do the job. I went through the steps with a feral vampire in mind an ended up with:
Feral Vampire
Medium, solitary, stealthy, undead, vulnerable (holy)
12 HP, 0 Armor
Claws and teeth (1d8+4, close, messy)
>> Cross great distance in utter silence
>> Strike from the shadows
>> Drain victim’s blood to regain 1d6 HP
And then I used the “Find Some Treasure” guidelines to see what it had stashed back in its nasty hole:
>> 270sp worth of mixed coinage, most in the pouches and pockets of the creature’s victims, whose rotting remains are strewn about.
>> 4 rations’ worth of dried fruits and meat in the backpack of the most recent victim.
>> A set of fine tinker’s tools (10sp), belonging to one of the victims.
>> A flawed pinkish gem (90sp), which hypnotizes anyone who stares into it.
>> A viscous potion in a leather flask that smells of tree sap, which grants the imbiber +1 to Perceive in the wild.
>> A symbol of the god of death made of smooth black stone, which will drain Constitution from any Good character who carries it.
Feel free to try it yourself, report the results, and critique my approach.
https://www.dropbox.com/s/5pzsahewav5w4hf/FotF2e%20-%20Beasts%20%26%20Booty.pdf?dl=0